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Suggested nerf to the Shield spell
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<blockquote data-quote="Blue" data-source="post: 7541508" data-attributes="member: 20564"><p>I'm actually pretty hard against this.</p><p></p><p>First, spells (not cantrips) in 5e shouldn't scale without upcasting. That's one of the design truisms that worked towards getting rid of the linear fighter/quadratic wizard issue. So I'm strongly against it for that.</p><p></p><p>Second, 5e with bounded accuracy doesn't race to-hit up a huge deal, it intentionally scales HPs instead. So a +5 to AC will have about the same effect in terms of misses at low levels or at high, and it already scales at high levels because it prevents attacks that do more damage. So scaling it by preventing even more hits will <em>literally</em> raise it's use exponentially. I am strongly against it just on this alone.</p><p></p><p>Third, because of range of proficiency, what this really is doing is nerfing it at lower levels. Low level character already have harder time surviving, especially arcane casters getting attacked. At that level they have fewer spell slots as well, so casting shield is using p a corresponding larger amount of their resources in the first place, at a time it's more critical, and then you want to nerf it for them but not for high level casters? This is the exact opposite of the design I want, it actively heads in the wrong direction. So I'm strongly against it for this.</p></blockquote><p></p>
[QUOTE="Blue, post: 7541508, member: 20564"] I'm actually pretty hard against this. First, spells (not cantrips) in 5e shouldn't scale without upcasting. That's one of the design truisms that worked towards getting rid of the linear fighter/quadratic wizard issue. So I'm strongly against it for that. Second, 5e with bounded accuracy doesn't race to-hit up a huge deal, it intentionally scales HPs instead. So a +5 to AC will have about the same effect in terms of misses at low levels or at high, and it already scales at high levels because it prevents attacks that do more damage. So scaling it by preventing even more hits will [I]literally[/I] raise it's use exponentially. I am strongly against it just on this alone. Third, because of range of proficiency, what this really is doing is nerfing it at lower levels. Low level character already have harder time surviving, especially arcane casters getting attacked. At that level they have fewer spell slots as well, so casting shield is using p a corresponding larger amount of their resources in the first place, at a time it's more critical, and then you want to nerf it for them but not for high level casters? This is the exact opposite of the design I want, it actively heads in the wrong direction. So I'm strongly against it for this. [/QUOTE]
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Suggested nerf to the Shield spell
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