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<blockquote data-quote="Mistwell" data-source="post: 2556766" data-attributes="member: 2525"><p>My D&D group is currently contemplating the Spider Queen adventure with 7 players. From what our DM has said, it is intended for a starting level of 10th for 4 players.</p><p></p><p>WITHOUT giving away even a hint of a spoiler about the adventure, what level do y'all think the party should start at?</p><p></p><p>Right now we have three methods under consideration:</p><p></p><p>1) "HIT DIE" BASIS. Our DM suggested that we do it on a per-hit-die basis. That is to say, the adventure is intended for 40 HD, so we split 40 HD among the party. Given that would result in 6th level, I think he is now thinking maybe bumping us up to 8th level, but still feels that is a bit too high on a per-hit-die basis, and is worried the adventure will be a cake-walk for us.</p><p></p><p>2) "SUGGESTED LEVEL" BASIS. I have suggested we stick with 10th level regardless of the number of players for three reasons: a) We are less organized and experienced (two new players to third edition, two more players who have experience but have almost never cracked the players handbook, and three who are moderately experienced) than most groups and therefore our increased numbers are not often much of an advantage and sometimes even a disadvantage; 2) We will get creamed if we face encounters intended for a 10th level group because, even though we may be able to kill our opponants faster, our opponants will likely bite our heads off faster as well before we will kill them, resulting in people having to make new characters on a fairly regular basis which will make everyone grumpy; 3) We will all gain experience much slower than the adventure likely intends since we will be splitting it 7 ways, and that means (if the adventure is intended to last a while) we will eventually be lower than the expected level for the challenges we face anyway. I don't know if the adventure is intended to last a while or not.</p><p></p><p>3) "DMG FORMULA" BASIS. The DMG implies that you decrease average character level by 1 for every two PCs over 4, such that 4 PCs @ 10th lev = 6 PCs @ 9th lev = 8 PCs @ 8th lev. This is the method i suspect most modules use to determine challenges for the PCs. If the adventure is intended to only last for a few levels (meaning there will not be a span of time where things will even out over many levels of play in the same adventure) then I suspect this would be the most fair method. Again, i don't know if the adventure is intended to last a while or not. I also don't know if this means for this group of 7 players that we should be level 8, level 9, or 8th level but with 50% of the experience necessary for 9th level.</p><p></p><p>We would dearly like advice on this issue, supporting one of those proposed ideas or a different basis.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 2556766, member: 2525"] My D&D group is currently contemplating the Spider Queen adventure with 7 players. From what our DM has said, it is intended for a starting level of 10th for 4 players. WITHOUT giving away even a hint of a spoiler about the adventure, what level do y'all think the party should start at? Right now we have three methods under consideration: 1) "HIT DIE" BASIS. Our DM suggested that we do it on a per-hit-die basis. That is to say, the adventure is intended for 40 HD, so we split 40 HD among the party. Given that would result in 6th level, I think he is now thinking maybe bumping us up to 8th level, but still feels that is a bit too high on a per-hit-die basis, and is worried the adventure will be a cake-walk for us. 2) "SUGGESTED LEVEL" BASIS. I have suggested we stick with 10th level regardless of the number of players for three reasons: a) We are less organized and experienced (two new players to third edition, two more players who have experience but have almost never cracked the players handbook, and three who are moderately experienced) than most groups and therefore our increased numbers are not often much of an advantage and sometimes even a disadvantage; 2) We will get creamed if we face encounters intended for a 10th level group because, even though we may be able to kill our opponants faster, our opponants will likely bite our heads off faster as well before we will kill them, resulting in people having to make new characters on a fairly regular basis which will make everyone grumpy; 3) We will all gain experience much slower than the adventure likely intends since we will be splitting it 7 ways, and that means (if the adventure is intended to last a while) we will eventually be lower than the expected level for the challenges we face anyway. I don't know if the adventure is intended to last a while or not. 3) "DMG FORMULA" BASIS. The DMG implies that you decrease average character level by 1 for every two PCs over 4, such that 4 PCs @ 10th lev = 6 PCs @ 9th lev = 8 PCs @ 8th lev. This is the method i suspect most modules use to determine challenges for the PCs. If the adventure is intended to only last for a few levels (meaning there will not be a span of time where things will even out over many levels of play in the same adventure) then I suspect this would be the most fair method. Again, i don't know if the adventure is intended to last a while or not. I also don't know if this means for this group of 7 players that we should be level 8, level 9, or 8th level but with 50% of the experience necessary for 9th level. We would dearly like advice on this issue, supporting one of those proposed ideas or a different basis. [/QUOTE]
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