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<blockquote data-quote="Nonlethal Force" data-source="post: 2567456" data-attributes="member: 35788"><p>Okay, not to nitpik or anything, but you really don't get the idea that the author of this thread doesn't want to discuss the specifics, do you? Perhaps the author of this post didn't know who the main combatants were and now that discovery is spoiled.</p><p></p><p>Anyway .. back on point. You can add any monster you want that would make sense for the module. [Aside: See how I didn't make it specific to ruin the surprise for the author of the thread?] But this may also force the players to fight smart, too. Perhaps they might have to learn to fight in spaces that don't allow for overflanking. Or learn to be aggressive and get to the monsters and force them to draw AoO if they want to overflank a party member. This game is about learning the environment and adjusting to it. Working together and learning how to use what you got verses what is against you. To throw out a blanket statement that says increasing the number of monsters is more deadly and should be avoided focuses in on only one very narrow part of the game. Players are usually quite resiliant. They can think, too. I see no problem with upping the monster and treasure count to meet the party's needs. A good DM should be able to find that balance of challenging the party without dooming them to death. Adding players should be fun, and it just means to remake the module more appropriate. Add a little treasure and a few extra combatants and go have fun.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 2567456, member: 35788"] Okay, not to nitpik or anything, but you really don't get the idea that the author of this thread doesn't want to discuss the specifics, do you? Perhaps the author of this post didn't know who the main combatants were and now that discovery is spoiled. Anyway .. back on point. You can add any monster you want that would make sense for the module. [Aside: See how I didn't make it specific to ruin the surprise for the author of the thread?] But this may also force the players to fight smart, too. Perhaps they might have to learn to fight in spaces that don't allow for overflanking. Or learn to be aggressive and get to the monsters and force them to draw AoO if they want to overflank a party member. This game is about learning the environment and adjusting to it. Working together and learning how to use what you got verses what is against you. To throw out a blanket statement that says increasing the number of monsters is more deadly and should be avoided focuses in on only one very narrow part of the game. Players are usually quite resiliant. They can think, too. I see no problem with upping the monster and treasure count to meet the party's needs. A good DM should be able to find that balance of challenging the party without dooming them to death. Adding players should be fun, and it just means to remake the module more appropriate. Add a little treasure and a few extra combatants and go have fun. [/QUOTE]
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