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Suggestion: Broken?
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<blockquote data-quote="Hexmage-EN" data-source="post: 8060332" data-attributes="member: 79428"><p>Would a creature really find it "reasonable" to travel 100 miles north for no reason? I'd think a valid Suggestion should include a reason why the affected creature would want to do such a thing.</p><p></p><p>Suggestion is a 2nd-level spell with frustratingly vague rules for how it works. Based on how the DM rules "reasonable" it can be nearly useless or the best mind manipulation spell behind Mass Suggestion.</p><p></p><p>I've been planning a yuan-ti focused campaign for a while, and even the CR 1 yuan-ti pureblood has Suggestion as an innate spellcasting choice three times per day. I really just want to use yuan-ti because snakes are cool, but I can't let their Suggestion ability go unused. I've got to figure out how I think this vaguely defined spell that could be potentially used against the PCs in that campaign very often should work. I don't want the yuan-ti to be able to just compel the PCs to naughty word off constantly, for example, so I need to hammer out a more precise and consistent ruling for how Suggestion works than 5E's designers did (the given example of a knight giving away their horse doesn't sound that "reasonable" to me, honestly). I think one of the solutions there is to be pedantic about how the supernatural suggestions are worded. I also don't want to neuter Suggestion to the point that it's basically just an alternative to a Persuasion check, though.</p></blockquote><p></p>
[QUOTE="Hexmage-EN, post: 8060332, member: 79428"] Would a creature really find it "reasonable" to travel 100 miles north for no reason? I'd think a valid Suggestion should include a reason why the affected creature would want to do such a thing. Suggestion is a 2nd-level spell with frustratingly vague rules for how it works. Based on how the DM rules "reasonable" it can be nearly useless or the best mind manipulation spell behind Mass Suggestion. I've been planning a yuan-ti focused campaign for a while, and even the CR 1 yuan-ti pureblood has Suggestion as an innate spellcasting choice three times per day. I really just want to use yuan-ti because snakes are cool, but I can't let their Suggestion ability go unused. I've got to figure out how I think this vaguely defined spell that could be potentially used against the PCs in that campaign very often should work. I don't want the yuan-ti to be able to just compel the PCs to naughty word off constantly, for example, so I need to hammer out a more precise and consistent ruling for how Suggestion works than 5E's designers did (the given example of a knight giving away their horse doesn't sound that "reasonable" to me, honestly). I think one of the solutions there is to be pedantic about how the supernatural suggestions are worded. I also don't want to neuter Suggestion to the point that it's basically just an alternative to a Persuasion check, though. [/QUOTE]
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