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Suggestion: Broken?
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<blockquote data-quote="Oofta" data-source="post: 8060353" data-attributes="member: 6801845"><p>That's always going to be the issue, isn't it? Especially if taken literally - go due north, hit a wall, realize there is no way to go through the wall, break spell. Or realize the 100 miles due north would put you far into enemy territory which would be suicidal. Also unreasonable. Then there's the fact that in my games whatever the PCs can do, the monsters can do as well. </p><p></p><p>So (surprisingly) it hasn't come up in a game, but this is one of those things I'd just want to discuss with the group outside of game time. Make it clear how powerful I think it should be, what repercussions are and so on. Telling an aboleth to "f* off" might only mean a round or two. Once they've evacuated the immediate area they have fulfilled the suggestion and are free to come back.</p><p></p><p>But that starts sounding like the old school advice about wish - the DM was supposed to look for loopholes screw over the players. I want suggestion to be useful, but don't want adversarial DMing either. Sometimes the players should be able to pull out that get-out-of-jail-free card.</p><p></p><p>In a non-hostile encounter I'm going to give the PCs a lot more leeway on what is reasonable. If the PCs are invading the lair of the aboleth (and the aboleth knows this) is it really reasonable for it to leave? It might be reasonable to suggest that it needs to check the back door for invaders because even more powerful enemies are coming.</p><p></p><p>So talk it over with the group. Figure out what works for you and your players,</p></blockquote><p></p>
[QUOTE="Oofta, post: 8060353, member: 6801845"] That's always going to be the issue, isn't it? Especially if taken literally - go due north, hit a wall, realize there is no way to go through the wall, break spell. Or realize the 100 miles due north would put you far into enemy territory which would be suicidal. Also unreasonable. Then there's the fact that in my games whatever the PCs can do, the monsters can do as well. So (surprisingly) it hasn't come up in a game, but this is one of those things I'd just want to discuss with the group outside of game time. Make it clear how powerful I think it should be, what repercussions are and so on. Telling an aboleth to "f* off" might only mean a round or two. Once they've evacuated the immediate area they have fulfilled the suggestion and are free to come back. But that starts sounding like the old school advice about wish - the DM was supposed to look for loopholes screw over the players. I want suggestion to be useful, but don't want adversarial DMing either. Sometimes the players should be able to pull out that get-out-of-jail-free card. In a non-hostile encounter I'm going to give the PCs a lot more leeway on what is reasonable. If the PCs are invading the lair of the aboleth (and the aboleth knows this) is it really reasonable for it to leave? It might be reasonable to suggest that it needs to check the back door for invaders because even more powerful enemies are coming. So talk it over with the group. Figure out what works for you and your players, [/QUOTE]
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