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<blockquote data-quote="nevin" data-source="post: 8061140" data-attributes="member: 7024481"><p>Yep Players blow up my plans all the time. But don't let the fact that your big encounter got blown make you think suggesstion is overpowered. Remember someone can do that to them. Anything they can someone else can do. Nothing is overpowered because it can work both ways. It's only overpowered if you refuse to plan for it and allow your players to do things and never have your bad guys remember and adjusts. </p><p></p><p>next time the Aboleth shouldn't come for them personally unless it has magical protection. Honestly an Aboleth is the kind of villain they shouldn't hear from for a level or two and then it'll show up and do something like take everyone in the town or the PC's guild or some people that they'll care about to the deeps as slaves. Imagine thier horror when they come back from some adventure and all the people important to them are just gone and no one knows why. That's how Aboleths work. They play the long game. If you think of encounters as living things, it'll suck today but they didn't kill him and he knows they can do that kind of magic. He won't forget. I love it when players don't kill the villian but instead humiliate them. They just go on the list of enemies who are plotting against them.</p></blockquote><p></p>
[QUOTE="nevin, post: 8061140, member: 7024481"] Yep Players blow up my plans all the time. But don't let the fact that your big encounter got blown make you think suggesstion is overpowered. Remember someone can do that to them. Anything they can someone else can do. Nothing is overpowered because it can work both ways. It's only overpowered if you refuse to plan for it and allow your players to do things and never have your bad guys remember and adjusts. next time the Aboleth shouldn't come for them personally unless it has magical protection. Honestly an Aboleth is the kind of villain they shouldn't hear from for a level or two and then it'll show up and do something like take everyone in the town or the PC's guild or some people that they'll care about to the deeps as slaves. Imagine thier horror when they come back from some adventure and all the people important to them are just gone and no one knows why. That's how Aboleths work. They play the long game. If you think of encounters as living things, it'll suck today but they didn't kill him and he knows they can do that kind of magic. He won't forget. I love it when players don't kill the villian but instead humiliate them. They just go on the list of enemies who are plotting against them. [/QUOTE]
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