Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Suggestion: Broken?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sword of Spirit" data-source="post: 8064848" data-attributes="member: 6677017"><p>Absolutely. Its kind of like a success at 3e diplomancy. You can't get them to kill themselves, but you can go a lot further than the social interaction rules in 5e would let you.</p><p></p><p></p><p></p><p>I think that might be a bit too restrictive. Just using the social interaction rules in the DMG, you can potentially get a hostile creature to do something that doesn't require any risks or sacrifices. I think <em>suggestion</em> intends for you to go beyond that, with the hard limit of not doing something they think is likely to get them killed or seriously harmed, and the soft limit of "reasonable". Making "reasonable" mean essentially "non-contextually reasonable", I think handles the situation fairly well.</p><p></p><p>One tough issue is using the spell to interrogate prisoners, suggesting it will go better for them if they cooperate. Such a mess of potential issues, that I actually had to think through and come up with guidelines for, since one of my players did exactly that. I don't want this broadly applicable 2nd-level compulsion style spell to be a better interrogation tool than the 2nd-level divination <em>zone of truth</em> that is designed for exactly that purpose, but at the same time I don't want to just say all criminals are more afraid of their boss than of you so it would be asking them to kill themselves. I basically decided that it would depend on the actual relationship with their boss, and that usually what it means is you can get them to give away pieces of information that it's "reasonable" to think won't get them killed, but you can't get them to spill all the beans.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 8064848, member: 6677017"] Absolutely. Its kind of like a success at 3e diplomancy. You can't get them to kill themselves, but you can go a lot further than the social interaction rules in 5e would let you. I think that might be a bit too restrictive. Just using the social interaction rules in the DMG, you can potentially get a hostile creature to do something that doesn't require any risks or sacrifices. I think [I]suggestion[/I] intends for you to go beyond that, with the hard limit of not doing something they think is likely to get them killed or seriously harmed, and the soft limit of "reasonable". Making "reasonable" mean essentially "non-contextually reasonable", I think handles the situation fairly well. One tough issue is using the spell to interrogate prisoners, suggesting it will go better for them if they cooperate. Such a mess of potential issues, that I actually had to think through and come up with guidelines for, since one of my players did exactly that. I don't want this broadly applicable 2nd-level compulsion style spell to be a better interrogation tool than the 2nd-level divination [I]zone of truth[/I] that is designed for exactly that purpose, but at the same time I don't want to just say all criminals are more afraid of their boss than of you so it would be asking them to kill themselves. I basically decided that it would depend on the actual relationship with their boss, and that usually what it means is you can get them to give away pieces of information that it's "reasonable" to think won't get them killed, but you can't get them to spill all the beans. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Suggestion: Broken?
Top