Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Suggestion: Fixing skills for 4 E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Roman" data-source="post: 3789105" data-attributes="member: 1845"><p>We already know from designer statements that the Star Wars Saga can be looked at as a preview of the skill system of D&D 4E, even though there will be differences between the two skill systems. Some people are thrilled, but some of us intensely dislike some aspects of the Star Wars Saga skill system. Rather than complain incessantly about the new system and accomplish nothing, I thought I would instead state the exact issues some of us have with the new skill system and suggest how these could be rectified within the system. </p><p></p><p>My main problem with the new system is the lack of an ability to create characters with serious flaws. Yes, I accept the oft repeated phrase that the characters are heroic, but even heroes can have flaws and it often makes them more interesting. Instead of discarding the automatic advancement of skills every second level, though, this could be rectified by enabling the use of character flaws. </p><p></p><p>I envision something like a character flow called “Inept” followed by a noun derived from the skill, for example: “inept swimmer”, or “inept climber” and so on. This flaw would mean that the character does not automatically advance in the given skill and would conversely provide some other mechanical benefit. The mechanical benefit could be an extra feat or some smaller benefit to prevent abuse. Another way to prevent abuse would be to have a rule that each subsequent character flaw requires more “inept” skills to be chosen to grant further feats (1 non-advancing skill for 1 feat, 2 more non-advancing skills for a 2nd feat, 3 more non-advancing skills for a 3rd feat, etcetera) or abuse could be prevented through limiting the number of character flaws that can thus be taken. For added flexibility, we could also enable the skill to revert from ‘inept’ (non-progressing) to ‘normal’ (progressing at 1 point every two levels, or whatever the rate of skill advancement will be in 4E). </p><p></p><p>Many people also have a problem with what they deem insufficient granularity in the new skill system (only three levels at each level: untrained, trained and skill-focus). For me this is less of an issue than the inability to simulate character flaws. In any case, it is easily rectified by simply changing the bonuses trained and skill-focus provide and creating more training levels, such as untrained, trained, accomplished, expert and masterful. </p><p></p><p>I think hardly anybody has a problem with combining the myriad 3.X E skills into fewer broader skills in 4E. That is just a plain good change.</p></blockquote><p></p>
[QUOTE="Roman, post: 3789105, member: 1845"] We already know from designer statements that the Star Wars Saga can be looked at as a preview of the skill system of D&D 4E, even though there will be differences between the two skill systems. Some people are thrilled, but some of us intensely dislike some aspects of the Star Wars Saga skill system. Rather than complain incessantly about the new system and accomplish nothing, I thought I would instead state the exact issues some of us have with the new skill system and suggest how these could be rectified within the system. My main problem with the new system is the lack of an ability to create characters with serious flaws. Yes, I accept the oft repeated phrase that the characters are heroic, but even heroes can have flaws and it often makes them more interesting. Instead of discarding the automatic advancement of skills every second level, though, this could be rectified by enabling the use of character flaws. I envision something like a character flow called “Inept” followed by a noun derived from the skill, for example: “inept swimmer”, or “inept climber” and so on. This flaw would mean that the character does not automatically advance in the given skill and would conversely provide some other mechanical benefit. The mechanical benefit could be an extra feat or some smaller benefit to prevent abuse. Another way to prevent abuse would be to have a rule that each subsequent character flaw requires more “inept” skills to be chosen to grant further feats (1 non-advancing skill for 1 feat, 2 more non-advancing skills for a 2nd feat, 3 more non-advancing skills for a 3rd feat, etcetera) or abuse could be prevented through limiting the number of character flaws that can thus be taken. For added flexibility, we could also enable the skill to revert from ‘inept’ (non-progressing) to ‘normal’ (progressing at 1 point every two levels, or whatever the rate of skill advancement will be in 4E). Many people also have a problem with what they deem insufficient granularity in the new skill system (only three levels at each level: untrained, trained and skill-focus). For me this is less of an issue than the inability to simulate character flaws. In any case, it is easily rectified by simply changing the bonuses trained and skill-focus provide and creating more training levels, such as untrained, trained, accomplished, expert and masterful. I think hardly anybody has a problem with combining the myriad 3.X E skills into fewer broader skills in 4E. That is just a plain good change. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Suggestion: Fixing skills for 4 E
Top