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General Tabletop Discussion
*Pathfinder & Starfinder
Suggestion: Fixing skills for 4 E
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<blockquote data-quote="Roman" data-source="post: 3790767" data-attributes="member: 1845"><p>Well, I only mentioned a feat as an example of a mechanical benefit, because it is a generic 1 rule and because we do not know the exact mechanics in 4E to be able to suggest something in much more detail. I too think getting a feat for each Inept Skill would be a bit too much, hence the proposal to either cap the number or introduce diminishing returns (more than one Inept Skill needed to get a feat beyond the first). A good way to go instead of getting a feat may be just to add another skill to the character's list of class skills, as I suggested in one of my above posts, since this would require further investment of resources by the character to gain any benefit from. </p><p></p><p></p><p></p><p>Yes, this would indeed be better than giving a straight feat. I did mention that I would prefer to see targeted benefits related to each Inept skill, such as slightly improved resistance to dehydration if one is Inept in the Swim skill. The problem is that it would require the creation of a separate flavorful benefit for each skill, which may prove difficult. Your idea, however, of making the flaws not only thematic, but resulting in multiple Inept skills all related to the theme would alleviate that problem somewhat, as fewer separate flaws would need to be created and it is flavorful. I certainly like it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Roman, post: 3790767, member: 1845"] Well, I only mentioned a feat as an example of a mechanical benefit, because it is a generic 1 rule and because we do not know the exact mechanics in 4E to be able to suggest something in much more detail. I too think getting a feat for each Inept Skill would be a bit too much, hence the proposal to either cap the number or introduce diminishing returns (more than one Inept Skill needed to get a feat beyond the first). A good way to go instead of getting a feat may be just to add another skill to the character's list of class skills, as I suggested in one of my above posts, since this would require further investment of resources by the character to gain any benefit from. Yes, this would indeed be better than giving a straight feat. I did mention that I would prefer to see targeted benefits related to each Inept skill, such as slightly improved resistance to dehydration if one is Inept in the Swim skill. The problem is that it would require the creation of a separate flavorful benefit for each skill, which may prove difficult. Your idea, however, of making the flaws not only thematic, but resulting in multiple Inept skills all related to the theme would alleviate that problem somewhat, as fewer separate flaws would need to be created and it is flavorful. I certainly like it! :) [/QUOTE]
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Suggestion: Fixing skills for 4 E
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