D&D 5E Suggestion for one-off adventure?

woonga

First Post
Hi all,
I'll be heading to a cabin next weekend with about ~15 people, and about half of them are in my bi-weekly campaign. I'd like to offer up a one-off adventure over the weekend for any of them who are interested, as well as a few of our friends who've expressed interest but aren't a part of the normal campaign.

I won't have a ton of time to prep, so am looking for suggestions for a premade adventure. I plan to have a selection of pregen character sheets available. I will be poking around on DMs Guild, but would love to hear any recommendations for short one-offs that you all have particularly enjoyed. Some general guidelines below of what I am looking for, but suggestions outside of these are definitely still welcome!


  • Party Size: 3-6 (I don't mind doing some CR tweaking for slightly larger groups)
  • Ideal Level: Open to anywhere from 2-6
  • Length: 3-4 hours
 

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Yeah, Lost Mines of Phandelver is a good one, though omnipresent. Goodman Games has a whole series of slim 5e adventures that could easily fit into that timeframe.
 

My core group has played LMoP (though very heavily modified), but it's taken them a few months to make it through the full adventure. I'm definitely looking for something shorter and more self-contained for this game.

I'll definitely look into the Goodman Games recommendation.

It looks like the Adventurers League stuff is tuned for about the timeframe I'm looking for at a range of levels. I've never played AL though if anyone knows of specific modules there that are worth checking out.
 

What you're looking for has often been called a "Delve" - a short adventure of 3 to 6 encounters that takes a few hours to complete and stands alone. In 4E, WotC released a Dungeon Delve book that had a collection of such adventures - one per adventurer level if I recall correctly. If you find a copy of it and update the monsters to 5E, it provides some good encounter ideas. I see it at used book stores for a couple bucks all the time in my area.

There are also a lot of 'League Night' type similar adventures from WotC designed to be run in a single sitting. Some of those are available online, although the WotC purge made a lot of these harder to find.

Finally, you can just wing it. The PCs never have to know there is no written adventure - just pick a MacGuffin, figure out a villain to have it, then give them some approipriate minions to help guard it. Then decide on a wrinkle - maybe a competing party of evil adventurers trying to also get it, but for nefarious reasons - or the MacGuffin causes natural disasters like earthquakes, storms, etc.. - and a fun location (volcano, sunken city, extraplanar, etc...) and it writes itself in your head pretty quickly. When you need an NPC, pick some vibrant character from a TV show (Cliff Clavin, Rupert Giles, Tyrion Lanaster, Ally McBeal, Shaft, Londo Mollari, Q, etc...) and use that as the template for the personality of a PC. Whether it is a perfect fit for the stereotypical bartender you're NPCing, or it is a cross casting, it will work. I've used this approach for on the spot games dozens of times and it works really well.
 

You can use en5ider, there are many adventures in there. I ran one that honoured Tomb of Horrors, it was super fun. I don't recommend you that particular one because is not the kind of adventure everyone enjoy. But there are many many many you can choose from.
 


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