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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Suggestion: Full hitpoints for players, NPCs, and monsters alike.
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<blockquote data-quote="Gort" data-source="post: 854967" data-attributes="member: 11239"><p>I'm about to start a new campaign, straight by-the-book D&D.</p><p></p><p>The players are going to be built with the standard points buy, standard equipment, starting at 3rd level.</p><p></p><p>Now, after a bit of thought, I decided to give the players all maximum hitpoints per hit dice, on the proviso that all monsters would get the same.</p><p></p><p>My thoughts on this are these:</p><p></p><p>D&D is supposed to be balanced. A fifth level fighter designed one way should more or less give another fifth level fighter designed another way a good run for his money.</p><p></p><p>But for some reason the standard rules want to introduce a whole bunch of randomness into the character creation and levelling process. Why?</p><p></p><p>If you stick to the rules, you can end up with a party with two fighters, one with giant stats, the other with puny stats. Neither was designed better in any way, he just got lucky on six dice rolls.</p><p></p><p>Same thing for hitpoint rolls, characters who got lucky on ten or so dice rolls are many times better than ones that did not.</p><p></p><p>So people start to find ways to eliminate the "dross" characters. Even if you were to make players play the stats they rolled, you'll find them begging not to be resurrected when they die and other ways to let them roll up a new character with hopefully better stats.</p><p></p><p>And these methods always lead to player-characters becoming better. The below average characters die and players roll up new ones, while the above average characters are kept.</p><p></p><p>And then we find DMs complaining that CRs are too low for their party of circus strongmen acrobats who also do palm readings in their spare time.</p><p></p><p>So, can anyone give me a reason why I shouldn't use points-buy for stats, and max hitpoints for players and monsters alike?</p></blockquote><p></p>
[QUOTE="Gort, post: 854967, member: 11239"] I'm about to start a new campaign, straight by-the-book D&D. The players are going to be built with the standard points buy, standard equipment, starting at 3rd level. Now, after a bit of thought, I decided to give the players all maximum hitpoints per hit dice, on the proviso that all monsters would get the same. My thoughts on this are these: D&D is supposed to be balanced. A fifth level fighter designed one way should more or less give another fifth level fighter designed another way a good run for his money. But for some reason the standard rules want to introduce a whole bunch of randomness into the character creation and levelling process. Why? If you stick to the rules, you can end up with a party with two fighters, one with giant stats, the other with puny stats. Neither was designed better in any way, he just got lucky on six dice rolls. Same thing for hitpoint rolls, characters who got lucky on ten or so dice rolls are many times better than ones that did not. So people start to find ways to eliminate the "dross" characters. Even if you were to make players play the stats they rolled, you'll find them begging not to be resurrected when they die and other ways to let them roll up a new character with hopefully better stats. And these methods always lead to player-characters becoming better. The below average characters die and players roll up new ones, while the above average characters are kept. And then we find DMs complaining that CRs are too low for their party of circus strongmen acrobats who also do palm readings in their spare time. So, can anyone give me a reason why I shouldn't use points-buy for stats, and max hitpoints for players and monsters alike? [/QUOTE]
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Suggestion: Full hitpoints for players, NPCs, and monsters alike.
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