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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Suggestion: Full hitpoints for players, NPCs, and monsters alike.
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<blockquote data-quote="Belbarrus" data-source="post: 856569" data-attributes="member: 10962"><p>In my circle of players, maximum hit points is preferred, BECAUSE of the big gap between hit points.</p><p></p><p>A 20th level Wizard with average hitpoints has 51.5 compared to the Barbarian with 135.5</p><p></p><p>A 20th level Wizard with maximum hit points has 80 hitpoints compared to the Barbarian with 240.</p><p></p><p>First of all, the difference is going from a ratio of 1 / 2.6 to 1 / 3. Not that big of a difference. Second, my players also believe that the 'tank - types' SHOULD have much more hit points because they are there to soak up the damage, while the weaker mages stay away from the danger. Third, low Hit Dice classes shouldnt have hit points comparable to high Hit Dice classes, or else they wouldnt have low Hit Dice to being with! IF all classes were supposed to have comparable hit points, then the system would just use 1 die, like everyone uses d8's (because they are Humanoid Type), for example. But the system is setup so that Wizards *dont* have hit points comparable to a Barbarian because they are supposed to be weaker in this sense. Taking this into account, I prefer maximum hit points to avoid the 're-roll hit points' rules and its just simpler to add a single number every level.</p></blockquote><p></p>
[QUOTE="Belbarrus, post: 856569, member: 10962"] In my circle of players, maximum hit points is preferred, BECAUSE of the big gap between hit points. A 20th level Wizard with average hitpoints has 51.5 compared to the Barbarian with 135.5 A 20th level Wizard with maximum hit points has 80 hitpoints compared to the Barbarian with 240. First of all, the difference is going from a ratio of 1 / 2.6 to 1 / 3. Not that big of a difference. Second, my players also believe that the 'tank - types' SHOULD have much more hit points because they are there to soak up the damage, while the weaker mages stay away from the danger. Third, low Hit Dice classes shouldnt have hit points comparable to high Hit Dice classes, or else they wouldnt have low Hit Dice to being with! IF all classes were supposed to have comparable hit points, then the system would just use 1 die, like everyone uses d8's (because they are Humanoid Type), for example. But the system is setup so that Wizards *dont* have hit points comparable to a Barbarian because they are supposed to be weaker in this sense. Taking this into account, I prefer maximum hit points to avoid the 're-roll hit points' rules and its just simpler to add a single number every level. [/QUOTE]
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Suggestion: Full hitpoints for players, NPCs, and monsters alike.
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