Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Suggestion: Full hitpoints for players, NPCs, and monsters alike.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mmu1" data-source="post: 863291" data-attributes="member: 319"><p>I like to give players the option of taking average hit points to avoid the pain on rolling 1's (and most of my players generally end up <em>not</em> rolling), but I think it's a terrible idea to do the same for monsters and enemies.</p><p></p><p>In one of the games I played in, the DM insisted on giving everything <em>but</em> the players maximum hit points, and while the inequality alone was infuriating (he was incapable of running anything besides the most basic, hack 'n' slash melees, and used enemies with buckets of HP to make up for that), what made it even worse was that it tended to make combats painfully boring - there's nothing as discouraging as getting a lucky critical while sneak attacking and hitting something for 50 points of damage only to realize that it has the same 90 or 100 hit points as the other two you've killed so far and your amazing blow didn't come anywhere near to putting it at death's door.</p><p></p><p>Randomness tends to give combat a sense of urgency which you lose when you go to average or max HP.</p></blockquote><p></p>
[QUOTE="mmu1, post: 863291, member: 319"] I like to give players the option of taking average hit points to avoid the pain on rolling 1's (and most of my players generally end up [i]not[/i] rolling), but I think it's a terrible idea to do the same for monsters and enemies. In one of the games I played in, the DM insisted on giving everything [i]but[/i] the players maximum hit points, and while the inequality alone was infuriating (he was incapable of running anything besides the most basic, hack 'n' slash melees, and used enemies with buckets of HP to make up for that), what made it even worse was that it tended to make combats painfully boring - there's nothing as discouraging as getting a lucky critical while sneak attacking and hitting something for 50 points of damage only to realize that it has the same 90 or 100 hit points as the other two you've killed so far and your amazing blow didn't come anywhere near to putting it at death's door. Randomness tends to give combat a sense of urgency which you lose when you go to average or max HP. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Suggestion: Full hitpoints for players, NPCs, and monsters alike.
Top