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General Tabletop Discussion
*Dungeons & Dragons
Suggestion spell, AKA: the importance of session zero(ish) discussions with your DM
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<blockquote data-quote="jgsugden" data-source="post: 8032332" data-attributes="member: 2629"><p>I would agree that you want to understand how your DM will handle certain things when you select your class, and that you need to provide feedback to your DM before you start using the mechanics.</p><p></p><p>I also think this is a symptom of a common issue I see in games: The DM making a ruling to preserve his plan, as opposed to looking for a way for the player to tell their part of the story as they wish to tell it.</p><p></p><p>This happens when the DM is not on the player's side. The DM thinks about how the DM can challenge the PCs. The DM wants to make things tough for the PCs. The DM is the opposition and controls all the variables.</p><p></p><p>I believe the game works best when the DM is on the side of the PCs. The DM is rooting for them. The DM creates a story for the PCs, filled with challenges, but the quality of the story is the star, not how close the DM can put the PCs to death in each encounter.</p><p></p><p>It is the difference between a good RTS video game and a good movie. The DM's that oppose players are trying to give you challenges after challenges, every single one deadly or worse, to make sure the PCs struggle. The DM on the player's side weave together a story that the players explore and develop, where combats and puzzles help determine the direction of the story. The scary life threatening moments are climaxes - not routine.</p><p></p><p>Here, as a DM, I look for ways to allow the player's desired interpretation of the spell to work and add to the story. I say no to the player only if saying yes is going to ruin the game. I understand that magic and other powerful abilities are meant to negate the challenges I set up, and I adjust to players short cutting something I intended to be difficult and let the story that they moved in a different direction through something I did not not anticipate move in that direction.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8032332, member: 2629"] I would agree that you want to understand how your DM will handle certain things when you select your class, and that you need to provide feedback to your DM before you start using the mechanics. I also think this is a symptom of a common issue I see in games: The DM making a ruling to preserve his plan, as opposed to looking for a way for the player to tell their part of the story as they wish to tell it. This happens when the DM is not on the player's side. The DM thinks about how the DM can challenge the PCs. The DM wants to make things tough for the PCs. The DM is the opposition and controls all the variables. I believe the game works best when the DM is on the side of the PCs. The DM is rooting for them. The DM creates a story for the PCs, filled with challenges, but the quality of the story is the star, not how close the DM can put the PCs to death in each encounter. It is the difference between a good RTS video game and a good movie. The DM's that oppose players are trying to give you challenges after challenges, every single one deadly or worse, to make sure the PCs struggle. The DM on the player's side weave together a story that the players explore and develop, where combats and puzzles help determine the direction of the story. The scary life threatening moments are climaxes - not routine. Here, as a DM, I look for ways to allow the player's desired interpretation of the spell to work and add to the story. I say no to the player only if saying yes is going to ruin the game. I understand that magic and other powerful abilities are meant to negate the challenges I set up, and I adjust to players short cutting something I intended to be difficult and let the story that they moved in a different direction through something I did not not anticipate move in that direction. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Suggestion spell, AKA: the importance of session zero(ish) discussions with your DM
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