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General Tabletop Discussion
*Dungeons & Dragons
Suggestion spell, AKA: the importance of session zero(ish) discussions with your DM
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<blockquote data-quote="jayoungr" data-source="post: 8032360" data-attributes="member: 6702445"><p>If this had happened at my table, I'd have asked you to give the guy a reason (as part of your suggestion) for why letting you pass would seem like a good idea at the moment. It could be pretty much anything, though, as long as it made some internal logical sense. "These aren't the droids you're looking for" is a good reason for the stormtroopers to let Luke and Obi-Wan pass, for example.</p><p></p><p></p><p>I think a lot hinges on the definition of <em>reasonable</em> here.</p><p></p><p>Here's an example of a <em>suggestion</em> spell that was used (not by me) in a game I played in. The party wanted to get into an illicit auction being held in the back room of a shop. There was a guy on duty who was supposed to make sure no one got in who hadn't been invited. Our bard cast <em>suggestion</em> on him that he really badly wanted a cup of tea and should take a break to go get some--from a shop on the other side of town.</p><p></p><p>The DM in that game allowed it, but your DM might well have said it wasn't reasonable because he'd be punished for leaving his post. Getting a cup of tea when you're thirsty or have a craving for it is a reasonable thing to do, but maybe not when you're on the job. Lots of room for interpretation there.</p><p></p><p>Personally, I kind of get the feeling that <em>suggestion</em> stops the target from thinking about consequences two or three steps away, like the anger of the master in your case.</p></blockquote><p></p>
[QUOTE="jayoungr, post: 8032360, member: 6702445"] If this had happened at my table, I'd have asked you to give the guy a reason (as part of your suggestion) for why letting you pass would seem like a good idea at the moment. It could be pretty much anything, though, as long as it made some internal logical sense. "These aren't the droids you're looking for" is a good reason for the stormtroopers to let Luke and Obi-Wan pass, for example. I think a lot hinges on the definition of [I]reasonable[/I] here. Here's an example of a [I]suggestion[/I] spell that was used (not by me) in a game I played in. The party wanted to get into an illicit auction being held in the back room of a shop. There was a guy on duty who was supposed to make sure no one got in who hadn't been invited. Our bard cast [I]suggestion[/I] on him that he really badly wanted a cup of tea and should take a break to go get some--from a shop on the other side of town. The DM in that game allowed it, but your DM might well have said it wasn't reasonable because he'd be punished for leaving his post. Getting a cup of tea when you're thirsty or have a craving for it is a reasonable thing to do, but maybe not when you're on the job. Lots of room for interpretation there. Personally, I kind of get the feeling that [I]suggestion[/I] stops the target from thinking about consequences two or three steps away, like the anger of the master in your case. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Suggestion spell, AKA: the importance of session zero(ish) discussions with your DM
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