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General Tabletop Discussion
*Dungeons & Dragons
Suggestion spell, AKA: the importance of session zero(ish) discussions with your DM
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<blockquote data-quote="Mistwell" data-source="post: 8034853" data-attributes="member: 2525"><p>Session zero would not have helped with this one. Any DM who allows a roll, and imposes disadvantage to adjust for the difficulty, and you still succeed on the roll but after the fact the DM declares it was an impossible task which should have had no roll to begin with...was not going to clarify something like that in a session zero. </p><p></p><p>It was a bad call. The leader should have let you pass, and then decided if the remaining followers would have stopped you and caused a conflict between the leader and followers, or they would have pursued you right after you passed, or whatever. But they failed their save on a legit save roll the DM called for, and I really don't think a session zero could have addressed the DM making decisions like that on the fly. </p><p></p><p>DMs make mistakes of course. If I made that kind of mistake, I would have made you whole. You'd have your spell slot back, and the option to swap your spell known to something else if you felt like it was too uncertain a spell to have. I'd probably even give you inspiration.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 8034853, member: 2525"] Session zero would not have helped with this one. Any DM who allows a roll, and imposes disadvantage to adjust for the difficulty, and you still succeed on the roll but after the fact the DM declares it was an impossible task which should have had no roll to begin with...was not going to clarify something like that in a session zero. It was a bad call. The leader should have let you pass, and then decided if the remaining followers would have stopped you and caused a conflict between the leader and followers, or they would have pursued you right after you passed, or whatever. But they failed their save on a legit save roll the DM called for, and I really don't think a session zero could have addressed the DM making decisions like that on the fly. DMs make mistakes of course. If I made that kind of mistake, I would have made you whole. You'd have your spell slot back, and the option to swap your spell known to something else if you felt like it was too uncertain a spell to have. I'd probably even give you inspiration. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Suggestion spell, AKA: the importance of session zero(ish) discussions with your DM
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