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<blockquote data-quote="ForceUser" data-source="post: 1681328" data-attributes="member: 2785"><p>It's open to interpretation. We play <em>suggestion</em> in such a way that creatures under its effects won't place themselves in harm's way unnecessarily, but will go out of their way to perform the action they have been commanded to do. An example from our last session: in a fight with demons, a succubus <em>suggests</em> to the party fighter that he kiss her. He fails his Will save, but since he's currently engaged in melee with a vrock, the fighter kills the vrock first, then flies to her for a kiss on his next action. In a previous campaign the party is engaged with a flying green dragon, and none of the PCs can themselves fly. The party psion <em>suggests</em> to the dragon that it land, it fails its save, so it does. Obviously this is bad for the dragon, but a <em>suggestion</em> is a <em>suggestion</em>.</p><p></p><p>In the example you provided, without knowing any details beyond that which you've provided, I can tell you as a DM that if one of my mind flayers had nailed your paladin with a <em>suggestion</em> to run away, your character would have ran away on his next action at his best possible speed, ignoring advantageous opportunities to gain attacks of opportunity. He wouldn't have entered other enemies' threatened areas if he could help it, but if he couldn't help it he'd barrel through, provoking attacks of opportunity. Does this suck for the paladin? Yep. Do I have a problem with that? Nope.</p><p></p><p>Finally, I think that <em>suggestion</em> is a good spell and that you appear to be expressing sour grapes because something negative and beyond your control as a player happened to your character. My advice would be to lighten up; sometimes player characters just get punk'd by the bad guys.</p></blockquote><p></p>
[QUOTE="ForceUser, post: 1681328, member: 2785"] It's open to interpretation. We play [i]suggestion[/i] in such a way that creatures under its effects won't place themselves in harm's way unnecessarily, but will go out of their way to perform the action they have been commanded to do. An example from our last session: in a fight with demons, a succubus [i]suggests[/i] to the party fighter that he kiss her. He fails his Will save, but since he's currently engaged in melee with a vrock, the fighter kills the vrock first, then flies to her for a kiss on his next action. In a previous campaign the party is engaged with a flying green dragon, and none of the PCs can themselves fly. The party psion [i]suggests[/i] to the dragon that it land, it fails its save, so it does. Obviously this is bad for the dragon, but a [i]suggestion[/i] is a [i]suggestion[/i]. In the example you provided, without knowing any details beyond that which you've provided, I can tell you as a DM that if one of my mind flayers had nailed your paladin with a [i]suggestion[/i] to run away, your character would have ran away on his next action at his best possible speed, ignoring advantageous opportunities to gain attacks of opportunity. He wouldn't have entered other enemies' threatened areas if he could help it, but if he couldn't help it he'd barrel through, provoking attacks of opportunity. Does this suck for the paladin? Yep. Do I have a problem with that? Nope. Finally, I think that [i]suggestion[/i] is a good spell and that you appear to be expressing sour grapes because something negative and beyond your control as a player happened to your character. My advice would be to lighten up; sometimes player characters just get punk'd by the bad guys. [/QUOTE]
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