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<blockquote data-quote="JDowling" data-source="post: 1697116" data-attributes="member: 12596"><p>I think it's reasonable to allow someone playing a character with 25 int some slack in exact wording of things.</p><p></p><p>It's safe to assume that 19 - 25 int is likely more intelligent than most people at the table, so it's safe to assume that a being of that intelligence could think up something we couldn't.</p><p></p><p>Elder-Basilisk, do you also require that someone with high CHR and lots of Bluff and other social skills need to acctually role play out a Bluff scenario, and then judge the outcome based on that?</p><p></p><p>You see, what you're doing is making totally irrelivent the parts of the character the player has chosen to enhance, to invest in as it were. If that's how you rule things I'd make an INT 6 character and solve all the puzzles in your game anyway, because stats don't matter nearly as much as what the player can think of.</p><p></p><p>It's simply unreasonable to disregard stats of creatures and characters. If a monster or character is a genius that makes mensa look like a playground, you should cut them some slack in intelligence-related areas, anything else is like saying, "you can't life 150 lbs in real life, I don't care if your fighter has 30 STR, if you can't do it in real life you can't do it in game"</p><p></p><p>that's just rediclous.</p><p></p><p>EDIT:</p><p></p><p></p><p>in short - you've walked yourself out onto a slippery slope, if you don't allow it for INT, then it's inconsistant to allow it for any other stat, or skills for that matter.</p><p></p><p>In that case, why even bother playing with rules because you're just doing make believe w/o rules anyway <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>obviously I'm taking your point to an extreme to make my point, but the point I'm illustrating is a valid flaw in your reasoning.</p><p></p><p>EDIT 2: if you're not comfortable just allowing things like that flat out - make it an INT check just how a character with high STR would need to make a STR check to break down a door.</p><p></p><p>It could be an opposed check, or a check against a DC, w/e you want, it'd be a house rule though, but a way to allow players to use their characters mental / social stats even if they (the player) doesn't know how to act / think properly to illustrate it.</p><p></p><p>EDIT 3: you also exagerate my point to make yours. I'm not saying that *anything* should be reasonable, but I think that making someone run away is.</p></blockquote><p></p>
[QUOTE="JDowling, post: 1697116, member: 12596"] I think it's reasonable to allow someone playing a character with 25 int some slack in exact wording of things. It's safe to assume that 19 - 25 int is likely more intelligent than most people at the table, so it's safe to assume that a being of that intelligence could think up something we couldn't. Elder-Basilisk, do you also require that someone with high CHR and lots of Bluff and other social skills need to acctually role play out a Bluff scenario, and then judge the outcome based on that? You see, what you're doing is making totally irrelivent the parts of the character the player has chosen to enhance, to invest in as it were. If that's how you rule things I'd make an INT 6 character and solve all the puzzles in your game anyway, because stats don't matter nearly as much as what the player can think of. It's simply unreasonable to disregard stats of creatures and characters. If a monster or character is a genius that makes mensa look like a playground, you should cut them some slack in intelligence-related areas, anything else is like saying, "you can't life 150 lbs in real life, I don't care if your fighter has 30 STR, if you can't do it in real life you can't do it in game" that's just rediclous. EDIT: in short - you've walked yourself out onto a slippery slope, if you don't allow it for INT, then it's inconsistant to allow it for any other stat, or skills for that matter. In that case, why even bother playing with rules because you're just doing make believe w/o rules anyway :) obviously I'm taking your point to an extreme to make my point, but the point I'm illustrating is a valid flaw in your reasoning. EDIT 2: if you're not comfortable just allowing things like that flat out - make it an INT check just how a character with high STR would need to make a STR check to break down a door. It could be an opposed check, or a check against a DC, w/e you want, it'd be a house rule though, but a way to allow players to use their characters mental / social stats even if they (the player) doesn't know how to act / think properly to illustrate it. EDIT 3: you also exagerate my point to make yours. I'm not saying that *anything* should be reasonable, but I think that making someone run away is. [/QUOTE]
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