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Suggestion Sucks
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<blockquote data-quote="Brisk-sg" data-source="post: 1697377" data-attributes="member: 5037"><p>The real problems we have in our campaign with suggestion isn't the suggestion itself, but how our DM wants us to carry out the suggestion. He wants us to put on blinders and carry out the suggestion to the exclusion of everything else.</p><p> </p><p>Also, I think there are some problems with making someone with a high INT actually word something differently then what was actually said... very slipperly slope. Basically you are saying if a suggestion is worded "Leave the city and wait until I come for you", because the mind flayer has a 19 int, that it means something else, that is somehow more profound and well though out. But what does it mean if this is what he said?</p><p> </p><p>My Mystic Thurge in the campaign in question has a 22 INT, so basically if I was to cast suggestion on a Mind Flayer, it failed it save and I got past SR, that I could say ooc "Yum, that brain cavity of that Priest King standing next to you looks mighty good, why don't you take a taste!" and I somehow make that into a reasonable suggestion because I am a genious!? </p><p> </p><p>Point blank, if the action is not reasonable, it doesn't matter how it is worded. It is never reasonable for you to use suggestion to cause a character to attack its allies (even if they are "allies" that are being used as puppets, mean nothing to you, and probally do have good tasting brains).</p><p> </p><p>Also, remember, your spell casting STAT is already factored into the spell, raising (if good) the DC of the spell and making it harder to resist. Giving you another bonus from that high stat is just making it more and more powerful.</p><p> </p><p>Also, what does Intelligence have to do with good word choices. Their are alot of really smart people who cannot express their thoughts vocally very well. That is why CHR determines most speaking based skills. So wouldn't a CHR be just as important for Suggestion as INT?!</p></blockquote><p></p>
[QUOTE="Brisk-sg, post: 1697377, member: 5037"] The real problems we have in our campaign with suggestion isn't the suggestion itself, but how our DM wants us to carry out the suggestion. He wants us to put on blinders and carry out the suggestion to the exclusion of everything else. Also, I think there are some problems with making someone with a high INT actually word something differently then what was actually said... very slipperly slope. Basically you are saying if a suggestion is worded "Leave the city and wait until I come for you", because the mind flayer has a 19 int, that it means something else, that is somehow more profound and well though out. But what does it mean if this is what he said? My Mystic Thurge in the campaign in question has a 22 INT, so basically if I was to cast suggestion on a Mind Flayer, it failed it save and I got past SR, that I could say ooc "Yum, that brain cavity of that Priest King standing next to you looks mighty good, why don't you take a taste!" and I somehow make that into a reasonable suggestion because I am a genious!? Point blank, if the action is not reasonable, it doesn't matter how it is worded. It is never reasonable for you to use suggestion to cause a character to attack its allies (even if they are "allies" that are being used as puppets, mean nothing to you, and probally do have good tasting brains). Also, remember, your spell casting STAT is already factored into the spell, raising (if good) the DC of the spell and making it harder to resist. Giving you another bonus from that high stat is just making it more and more powerful. Also, what does Intelligence have to do with good word choices. Their are alot of really smart people who cannot express their thoughts vocally very well. That is why CHR determines most speaking based skills. So wouldn't a CHR be just as important for Suggestion as INT?! [/QUOTE]
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