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Suggestion: support "plus threads"
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<blockquote data-quote="CapnZapp" data-source="post: 6964729" data-attributes="member: 12731"><p>One problem I've been having over recent years is how ENWorld tolerates the behavior where posters question the very premise of a thread.</p><p></p><p>There's nothing wrong with this, and most of it is done in good faith.</p><p></p><p>But it is a definite problem when you want to discuss an area (with the game) where you percieve there to be a problem, but where you find yourself mostly talking about whether there is a problem at all, rather than solutions to said problem. Having your threads go from constructive and positive, to negative places where all you do is defend your initial premise is a real drain.</p><p></p><p>Therefore I submit as a possible solution to add moderator support for "plus threads".</p><p></p><p>To take a recent example subject, here's a thread topic title in two versions:</p><p></p><p>"What do I need to do to make xp for gold work"</p><p></p><p>"[+] What do I need to do to make xp for gold work"</p><p></p><p>The difference is, that in the second version, posts that say "Well, gold for xp doesn't really work [for reasons], do this instead" are considered <strong>off-topic</strong> and are moderated as such.</p><p></p><p>The thread starter's intent is probably not "open season in talking me out of playing the game the way I'm planning". The thread starter's intent probably "if you have constructive advice that helps me do this thing, lets hear them - otherwise please post elsewhere".</p><p></p><p>This suggestion assumes most threads won't be started as plus threads, and thus won't mean extra mod work. If nobody percieves a need for them, there won't be any extra work at all!</p><p></p><p>On the other hand, if the mods start seeing lots of plus threads, it should tell them the discussion climate probably needs to be moderated in general.</p><p></p><p></p><p>Regards,</p><p>Zapp</p><p></p><p>PS. Let me clearly state that I don't know if rpg.net (where I've lifted the notation from) has an official definition of how they use "plus threads". This suggestion is based merely upon my interpretation of the concept.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6964729, member: 12731"] One problem I've been having over recent years is how ENWorld tolerates the behavior where posters question the very premise of a thread. There's nothing wrong with this, and most of it is done in good faith. But it is a definite problem when you want to discuss an area (with the game) where you percieve there to be a problem, but where you find yourself mostly talking about whether there is a problem at all, rather than solutions to said problem. Having your threads go from constructive and positive, to negative places where all you do is defend your initial premise is a real drain. Therefore I submit as a possible solution to add moderator support for "plus threads". To take a recent example subject, here's a thread topic title in two versions: "What do I need to do to make xp for gold work" "[+] What do I need to do to make xp for gold work" The difference is, that in the second version, posts that say "Well, gold for xp doesn't really work [for reasons], do this instead" are considered [B]off-topic[/B] and are moderated as such. The thread starter's intent is probably not "open season in talking me out of playing the game the way I'm planning". The thread starter's intent probably "if you have constructive advice that helps me do this thing, lets hear them - otherwise please post elsewhere". This suggestion assumes most threads won't be started as plus threads, and thus won't mean extra mod work. If nobody percieves a need for them, there won't be any extra work at all! On the other hand, if the mods start seeing lots of plus threads, it should tell them the discussion climate probably needs to be moderated in general. Regards, Zapp PS. Let me clearly state that I don't know if rpg.net (where I've lifted the notation from) has an official definition of how they use "plus threads". This suggestion is based merely upon my interpretation of the concept. [/QUOTE]
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