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<blockquote data-quote="Turanil" data-source="post: 1433882" data-attributes="member: 9646"><p><strong>By the way : 3 new sci-fi feats</strong></p><p></p><p>Here are three d20 sci-fi feats I created for this d20 supplement. Your comments, suggestions for improvement, or other ideas of similar feats are welcome. These feats are OGC for those who would compile them in a relevant netbook.</p><p></p><p>-------------------------------------------------------------------</p><p></p><p>HACKER [General]</p><p>(Adapted from Traveller20 Hacker feat © 2002 - OGC content)</p><p></p><p>You are adept at hacking computer systems and defeating security measures.</p><p></p><p>Prerequisites: Computer Use 4+ ranks.</p><p></p><p>Benefit: The character gains a +2 bonus to: Computer Use skill checks when attempting to bypass or circumvent computer or communication security features; Decipher Script skill checks to break coded electronic messages; and Forgery skill checks to create false identification programs. The character knows the art of making rogue programs and viruses to insert on the Transnet and other networks.</p><p></p><p>-------------------------------------------------------------------</p><p></p><p>HIDE FROM ELECTRONIC WATCH [General]</p><p>(New feat © 2004, D. Couzet - OGC content)</p><p></p><p>You know how to escape electronic surveillance.</p><p></p><p>Prerequisites: Hacker feat, Computer Use skill at 6+ ranks, having a false electronic identity card (or similar item) for the character to be hidden.</p><p></p><p>Benefit: The character must first introduce an appropriate rogue program on the local Transnet (Computer Use DC 20 to 30; 2d4 hours to create; duration before being destroyed is 1d8 days + 1 day per point of skill check above DC). Then, as photos of the character could be taken, the character also needs to be visually unrecognizable (disguised, masked, etc.). As such when the character is spotted doing something illegal by the electronic watch, it is mistaken into believing it is someone else (really existing or not) who did it. </p><p></p><p>Normal: In futuristic civilized areas, electronic surveillance is everywhere. As such, anytime a character transgresses the law, he can be almost certain that the authorities will know about it, and that he will be accountable for his illegal actions. Since surveillance rely on many information sources and devices, to be disguised or wearing a false electronic identity card is generally not sufficient to escape from the authorities. </p><p></p><p>-------------------------------------------------------------------</p><p></p><p>CRAFT FALSE ELECTRONIC IDENTITY DEVICES [General]</p><p>(New feat © 2004, D. Couzet - OGC content)</p><p></p><p>You can create all sorts of false electronic identification devices such as Electronic Identity Cards or Badges.</p><p></p><p>Prerequisites: Hacker feat, Craft [electronic] skill 4+ ranks, Forgery skill 4+ ranks.</p><p></p><p>Benefit: The character can create (forgery) any electronic identification device whose prerequisites he meets. Creating such a device takes 1 day and 50 credits for each 5 points of the DC to successfully do it. Such items work as long as the security system they were created to bypass are not changed.</p><p></p><p>-------------------------------------------------------------------</p></blockquote><p></p>
[QUOTE="Turanil, post: 1433882, member: 9646"] [b]By the way : 3 new sci-fi feats[/b] Here are three d20 sci-fi feats I created for this d20 supplement. Your comments, suggestions for improvement, or other ideas of similar feats are welcome. These feats are OGC for those who would compile them in a relevant netbook. ------------------------------------------------------------------- HACKER [General] (Adapted from Traveller20 Hacker feat © 2002 - OGC content) You are adept at hacking computer systems and defeating security measures. Prerequisites: Computer Use 4+ ranks. Benefit: The character gains a +2 bonus to: Computer Use skill checks when attempting to bypass or circumvent computer or communication security features; Decipher Script skill checks to break coded electronic messages; and Forgery skill checks to create false identification programs. The character knows the art of making rogue programs and viruses to insert on the Transnet and other networks. ------------------------------------------------------------------- HIDE FROM ELECTRONIC WATCH [General] (New feat © 2004, D. Couzet - OGC content) You know how to escape electronic surveillance. Prerequisites: Hacker feat, Computer Use skill at 6+ ranks, having a false electronic identity card (or similar item) for the character to be hidden. Benefit: The character must first introduce an appropriate rogue program on the local Transnet (Computer Use DC 20 to 30; 2d4 hours to create; duration before being destroyed is 1d8 days + 1 day per point of skill check above DC). Then, as photos of the character could be taken, the character also needs to be visually unrecognizable (disguised, masked, etc.). As such when the character is spotted doing something illegal by the electronic watch, it is mistaken into believing it is someone else (really existing or not) who did it. Normal: In futuristic civilized areas, electronic surveillance is everywhere. As such, anytime a character transgresses the law, he can be almost certain that the authorities will know about it, and that he will be accountable for his illegal actions. Since surveillance rely on many information sources and devices, to be disguised or wearing a false electronic identity card is generally not sufficient to escape from the authorities. ------------------------------------------------------------------- CRAFT FALSE ELECTRONIC IDENTITY DEVICES [General] (New feat © 2004, D. Couzet - OGC content) You can create all sorts of false electronic identification devices such as Electronic Identity Cards or Badges. Prerequisites: Hacker feat, Craft [electronic] skill 4+ ranks, Forgery skill 4+ ranks. Benefit: The character can create (forgery) any electronic identification device whose prerequisites he meets. Creating such a device takes 1 day and 50 credits for each 5 points of the DC to successfully do it. Such items work as long as the security system they were created to bypass are not changed. ------------------------------------------------------------------- [/QUOTE]
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