Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Suggestions for 10-person, 2-team Dark Sun arena adventure?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 5290969" data-attributes="member: 40177"><p>There are a few problems:</p><p></p><p>1) You're setting up multiple encounters which are set up with a predetermined outcome in mind. This is okay in single-party games, but in a game where there are two "sides", you're basically asking for problems. What happens if a PC dies in the first encounter?</p><p></p><p>2) Stage multiple encounters, or else PCs will just blow all their dailies at the start of a fight - PCs WILL go nova in these encounters. If you say up front that there will be two (or three) combats, they might reserve judgement. </p><p></p><p>3) Were it me, I'd stage the combats as two competitions, with each competition part combat and part non-combat (sort of like a capture the flag mission). Killing PCs in these encounters should not be the main goal. Each win grants a boon (or more) to the winning party; these boons are used ONLY in the last encounter. </p><p></p><p>4) Last encounter should be a battle royale - a plain ol' fight to the death. </p><p></p><p>5) A skill challenge to "win the favour of the crowd" could be cool to have ongoing during the fights, consisting of a sort of sliding scale. PCs could take skill checks as attack, move, or minor actions, with a success in a relevant skill upping their sides "favour" by a set amount - while lowering the enemy's by the same amount. At set levels, each member of that side gets an associated bonus (no penalties, though) to attack and damage. Things like Crits, natural ones, PCs going unconscious, and spending dailies in a round (the number should get higher the longer the fight goes on; spending a daily later in the fight should be rewarded) - all these should also change this "favour" meter. </p><p></p><p>6) Stress a friendly, party atmosphere at the table, and do it with PCs that the players have no connection to - this way, PC deaths won't be taken as harshly. </p><p></p><p>7) Have fun!</p></blockquote><p></p>
[QUOTE="Wik, post: 5290969, member: 40177"] There are a few problems: 1) You're setting up multiple encounters which are set up with a predetermined outcome in mind. This is okay in single-party games, but in a game where there are two "sides", you're basically asking for problems. What happens if a PC dies in the first encounter? 2) Stage multiple encounters, or else PCs will just blow all their dailies at the start of a fight - PCs WILL go nova in these encounters. If you say up front that there will be two (or three) combats, they might reserve judgement. 3) Were it me, I'd stage the combats as two competitions, with each competition part combat and part non-combat (sort of like a capture the flag mission). Killing PCs in these encounters should not be the main goal. Each win grants a boon (or more) to the winning party; these boons are used ONLY in the last encounter. 4) Last encounter should be a battle royale - a plain ol' fight to the death. 5) A skill challenge to "win the favour of the crowd" could be cool to have ongoing during the fights, consisting of a sort of sliding scale. PCs could take skill checks as attack, move, or minor actions, with a success in a relevant skill upping their sides "favour" by a set amount - while lowering the enemy's by the same amount. At set levels, each member of that side gets an associated bonus (no penalties, though) to attack and damage. Things like Crits, natural ones, PCs going unconscious, and spending dailies in a round (the number should get higher the longer the fight goes on; spending a daily later in the fight should be rewarded) - all these should also change this "favour" meter. 6) Stress a friendly, party atmosphere at the table, and do it with PCs that the players have no connection to - this way, PC deaths won't be taken as harshly. 7) Have fun! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Suggestions for 10-person, 2-team Dark Sun arena adventure?
Top