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Community
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Suggestions for 2 powers for a level 9 Psion Telepath
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<blockquote data-quote="Blacksmithking" data-source="post: 2701750" data-attributes="member: 27621"><p>Force screen: get a real shield instead. You should have a mithral shirt and a shield at your level.</p><p></p><p>Psionic suggestion: why take this if you have charm and dominate already?</p><p></p><p>Cloud mind: it's weak. If you meet a monster you want to avoid, charm or dominate him instead.</p><p></p><p>Psionic tongues: you don't need it if you have mindlink already.</p><p></p><p>Swarm of crystals: that's melee suicide. Take energy stun instead.</p><p></p><p>Psionic blast: it's good and it augments well, but it's a 30' cone. Unless you have ACs tanking for you, you'll probably end up blasting your party's melee grunts. Enery bolt works quite well, and it can hit multiple monsters if you aim it right.</p><p></p><p>Psionic darkvision: take touchsight instead, and get a torch or a continual flame item if you want to see in the dark.</p><p></p><p>Schism: it'll burn through power points too fast at your level, and there's not much you can do that's significant at -6 manifester levels.</p><p></p><p>Death Urge: it's nice, but you may as well use dominate.</p><p></p><p>I'm not a fan of telepaths, since everything they have is a Will save-or-die (charm, brainlock, dominate, crisis of breath, etc.). You don't need more than one Will SoD, really. Worse, as you gain levels, many monsters you meet will be immune to mind-affecting powers, or they will have mad PR/SR or high Will saves. There isn't much for telepaths at high level, either: mind seed, crisis of life, mind switch, etc., have some uses but they are eclipsed by other powers.</p><p></p><p>For 5th level powers, I recommend power resistance, plane shift, adapt body, and true seeing. Power resistance has its obvious uses, unless you never plan to fight an enemy psion or psionic monsters. Plane shift and adapt body are great for planar campaigns, and they can save your life. Mind probe is thematic but worthless--just charm or dominate your target and have to tell you what you want to know. When you are done, hey, he's still charmed or dominated.</p><p></p><p>Here are some powers I would suggest:</p><p></p><p>Crystal shard, vigor, energy adaption (specified), ego whip, dispel psionics (unless you'll never meet an enemy psion), wall of ectoplasm, EK: astral construct, EK: energy missile, and ego whip. If you have hyperconsciousness, look at psionic sleep, alloyed hide (it's like stoneskin) and sensorineural cascade (it's like confusion).</p><p></p><p>The metamind PrC is terrible. Just terrible. I wouldn't even roll up an NPC with it.</p></blockquote><p></p>
[QUOTE="Blacksmithking, post: 2701750, member: 27621"] Force screen: get a real shield instead. You should have a mithral shirt and a shield at your level. Psionic suggestion: why take this if you have charm and dominate already? Cloud mind: it's weak. If you meet a monster you want to avoid, charm or dominate him instead. Psionic tongues: you don't need it if you have mindlink already. Swarm of crystals: that's melee suicide. Take energy stun instead. Psionic blast: it's good and it augments well, but it's a 30' cone. Unless you have ACs tanking for you, you'll probably end up blasting your party's melee grunts. Enery bolt works quite well, and it can hit multiple monsters if you aim it right. Psionic darkvision: take touchsight instead, and get a torch or a continual flame item if you want to see in the dark. Schism: it'll burn through power points too fast at your level, and there's not much you can do that's significant at -6 manifester levels. Death Urge: it's nice, but you may as well use dominate. I'm not a fan of telepaths, since everything they have is a Will save-or-die (charm, brainlock, dominate, crisis of breath, etc.). You don't need more than one Will SoD, really. Worse, as you gain levels, many monsters you meet will be immune to mind-affecting powers, or they will have mad PR/SR or high Will saves. There isn't much for telepaths at high level, either: mind seed, crisis of life, mind switch, etc., have some uses but they are eclipsed by other powers. For 5th level powers, I recommend power resistance, plane shift, adapt body, and true seeing. Power resistance has its obvious uses, unless you never plan to fight an enemy psion or psionic monsters. Plane shift and adapt body are great for planar campaigns, and they can save your life. Mind probe is thematic but worthless--just charm or dominate your target and have to tell you what you want to know. When you are done, hey, he's still charmed or dominated. Here are some powers I would suggest: Crystal shard, vigor, energy adaption (specified), ego whip, dispel psionics (unless you'll never meet an enemy psion), wall of ectoplasm, EK: astral construct, EK: energy missile, and ego whip. If you have hyperconsciousness, look at psionic sleep, alloyed hide (it's like stoneskin) and sensorineural cascade (it's like confusion). The metamind PrC is terrible. Just terrible. I wouldn't even roll up an NPC with it. [/QUOTE]
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