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Community
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*Pathfinder & Starfinder
Suggestions for 2 powers for a level 9 Psion Telepath
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<blockquote data-quote="KarinsDad" data-source="post: 2701905" data-attributes="member: 2011"><p>Real shields require a feat to be proficient with or you take an attack penalty (including with ranged attacks). Psions do not get that feat.</p><p></p><p>Sure, you could get a mithral one, but you then have to carry it around. For a "mind character", that might not fit with the player's conception of the character.</p><p></p><p>This player appears to be very character concept oriented.</p><p></p><p></p><p></p><p>Again, a mind character.</p><p></p><p>Charm cannot be augmented to affect multiple opponents.</p><p></p><p>And Charm gets a +5 bonuses to the save if you are threatened or attacked, and the spell automatically fails if an ally continues to threaten or attack the charmed character.</p><p></p><p>Dominate gets a second save with a +2 bonus if ordered to do something against your nature (like attacking an ally or leaving the battle). Plus, Dominate is a concentration power for psions.</p><p></p><p>Hence, Charm and Dominate are not good combat powers.</p><p></p><p>Suggestion is a good combat power.</p><p></p><p></p><p></p><p>Charm and Dominate do not force the target to forget he saw the opponent.</p><p></p><p>Cloud Mind is an infiltration type power. If you do not have those opportunities in a game, it has little utility.</p><p></p><p>Also, Cloud Mind is only weak compared to Invisibility (which is excessively low level and a sacred cow).</p><p></p><p></p><p></p><p>These are two different effects. Mind link allows you to talk telepathically to others. Tongues allow the target to speak a different language. So, Mind Link will not allow allies to talk together if they do not share the same language. Only the Psion can talk telepathically with all of the other recipients.</p><p></p><p>Mind link will not allow a target to infiltrate an enemy installation while speaking their language. Granted, there might not be a lot of use for Tongues in some campaigns, but although there is some overlap here, there are unique advantages to each.</p><p></p><p>It really depends on how the player is using this.</p><p></p><p></p><p></p><p>The player does not appear to want energy attacks since he never took one and does not want to add any damaging attacks.</p><p></p><p>Swarm of Crystals is nice because there are no defenses against it. No save. No spell resistance. No DR. A very useful little power for a mind attacking character who can run into Will Resistant opponents.</p><p></p><p>At level 9, you can Empower it to be 7D4 * 1.5 or 26 points (or straight up, 9D4 or 22.5). It's pretty good against Rogues (who are used to not taking damage from these types of spells/powers), Bards, Wizards, and Sorcerers. It is not impressive against combatant types, although it can be used as the put down power (i.e. party Sorcerer Fireballs enemies, party Psion moves up and takes down the ones who missed the first save).</p><p></p><p></p><p></p><p>Again, he does not appear to want Energy powers.</p><p></p><p></p><p></p><p>And let opponents see you too?</p><p></p><p>Also, touchsight only works one minute per level. Great if you suspect there is an invisible opponent around, but not really as useful overall as Darkvision.</p><p></p><p></p><p></p><p>No it will not.</p><p></p><p>7 PP on round one</p><p>1 to 3 extra PP on rounds two through x</p><p></p><p>Force Screen. Deja Vu. Psionic Suggestion. All good powers to use "quickened", especially against Fighter type opponents.</p><p></p><p>And, Schism can boost his Crystal Swarm to 12D4 (a 9D4 one and a 3D4 one). For this, it is better than Overchannel (except for the fact that it takes an extra round to start up).</p><p></p><p>Schism is not needed for most fights, but for those fights where the party is thrown back on their heels, this is a great get some extra actions in power.</p><p></p><p>Schism works well with Vigor and Entangling Ectoplasm as well (if he ever decides to take these).</p><p></p><p></p><p></p><p>No. Again, Dominate is not a good combat power. Death Urge is. Especially near cliffs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>It is hard for a higher level Telepath. That might be part of the challenge for some players.</p><p></p><p></p><p></p><p>Mind Probe has the advantage of a Will Save every round. Against high will save opponents, it will often get you more information.</p><p></p><p>Plus, Dominate could backfire on you. You tell him to tell you something he is not inclined to and he gets a second saving throw at +2.</p><p></p><p>Charm also is not compelling enough. There are secrets that most of us would keep from our friends.</p><p></p><p></p><p></p><p>Crystal Shard is slightly more potent and has better range than Crystal Swarm, but it requires a ranged touch attack (hence, not that good against Rogues) and it only affects one target. Three rounds of Crystal Swarm can take out most opponents and possibly several at a time. Three rounds of Crystal Shard might take out one opponent.</p><p></p><p></p><p></p><p>True, but this player does not appear to be a powergamer.</p><p></p><p>If the player enjoys it for character concept, it's refreshing to hear someone want a PrC who is not as potent as others.</p><p></p><p>In my campaign, I would show the player the math though (41 PP equivalence in 9 levels or dropping 100+ PP by 18th level). They should have made Metamind +1 existing level for PP every level, +1 existing level every other level for powers. You give up some extra powers, you gain some extra PP and the Font ability in exchange.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2701905, member: 2011"] Real shields require a feat to be proficient with or you take an attack penalty (including with ranged attacks). Psions do not get that feat. Sure, you could get a mithral one, but you then have to carry it around. For a "mind character", that might not fit with the player's conception of the character. This player appears to be very character concept oriented. Again, a mind character. Charm cannot be augmented to affect multiple opponents. And Charm gets a +5 bonuses to the save if you are threatened or attacked, and the spell automatically fails if an ally continues to threaten or attack the charmed character. Dominate gets a second save with a +2 bonus if ordered to do something against your nature (like attacking an ally or leaving the battle). Plus, Dominate is a concentration power for psions. Hence, Charm and Dominate are not good combat powers. Suggestion is a good combat power. Charm and Dominate do not force the target to forget he saw the opponent. Cloud Mind is an infiltration type power. If you do not have those opportunities in a game, it has little utility. Also, Cloud Mind is only weak compared to Invisibility (which is excessively low level and a sacred cow). These are two different effects. Mind link allows you to talk telepathically to others. Tongues allow the target to speak a different language. So, Mind Link will not allow allies to talk together if they do not share the same language. Only the Psion can talk telepathically with all of the other recipients. Mind link will not allow a target to infiltrate an enemy installation while speaking their language. Granted, there might not be a lot of use for Tongues in some campaigns, but although there is some overlap here, there are unique advantages to each. It really depends on how the player is using this. The player does not appear to want energy attacks since he never took one and does not want to add any damaging attacks. Swarm of Crystals is nice because there are no defenses against it. No save. No spell resistance. No DR. A very useful little power for a mind attacking character who can run into Will Resistant opponents. At level 9, you can Empower it to be 7D4 * 1.5 or 26 points (or straight up, 9D4 or 22.5). It's pretty good against Rogues (who are used to not taking damage from these types of spells/powers), Bards, Wizards, and Sorcerers. It is not impressive against combatant types, although it can be used as the put down power (i.e. party Sorcerer Fireballs enemies, party Psion moves up and takes down the ones who missed the first save). Again, he does not appear to want Energy powers. And let opponents see you too? Also, touchsight only works one minute per level. Great if you suspect there is an invisible opponent around, but not really as useful overall as Darkvision. No it will not. 7 PP on round one 1 to 3 extra PP on rounds two through x Force Screen. Deja Vu. Psionic Suggestion. All good powers to use "quickened", especially against Fighter type opponents. And, Schism can boost his Crystal Swarm to 12D4 (a 9D4 one and a 3D4 one). For this, it is better than Overchannel (except for the fact that it takes an extra round to start up). Schism is not needed for most fights, but for those fights where the party is thrown back on their heels, this is a great get some extra actions in power. Schism works well with Vigor and Entangling Ectoplasm as well (if he ever decides to take these). No. Again, Dominate is not a good combat power. Death Urge is. Especially near cliffs. ;) It is hard for a higher level Telepath. That might be part of the challenge for some players. Mind Probe has the advantage of a Will Save every round. Against high will save opponents, it will often get you more information. Plus, Dominate could backfire on you. You tell him to tell you something he is not inclined to and he gets a second saving throw at +2. Charm also is not compelling enough. There are secrets that most of us would keep from our friends. Crystal Shard is slightly more potent and has better range than Crystal Swarm, but it requires a ranged touch attack (hence, not that good against Rogues) and it only affects one target. Three rounds of Crystal Swarm can take out most opponents and possibly several at a time. Three rounds of Crystal Shard might take out one opponent. True, but this player does not appear to be a powergamer. If the player enjoys it for character concept, it's refreshing to hear someone want a PrC who is not as potent as others. In my campaign, I would show the player the math though (41 PP equivalence in 9 levels or dropping 100+ PP by 18th level). They should have made Metamind +1 existing level for PP every level, +1 existing level every other level for powers. You give up some extra powers, you gain some extra PP and the Font ability in exchange. [/QUOTE]
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