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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
suggestions for 4e ideas easy enough to HR now?
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<blockquote data-quote="evilbob" data-source="post: 3941117" data-attributes="member: 9789"><p>Sorry if this thread has already been done (and done to death) but this particular forum is not really easy to glean.</p><p></p><p>After looking over a few of the ideas that seem to be some of the core concepts of 4E, I was wondering if anyone had a list or would care to contribute to a list of "things that are easy enough to HR right now." <em>I am not looking for evaluations of 4E ideas</em>: please leave your flames at the door. I am only looking for ideas that are coming down the pipe that are either a) easy enough to replicate or b) have been pretty much previewed/spoilt already, AND that could be integrated into a current 3.5 game.</p><p></p><p>For example: I read about how the skill list will be combined and simplified to about half as many skills. I took this idea along with one or two of the new skill names and easily went through and took the existing skill list of 45 (including Knowledges) down to 22 in very little time. I also think it will be fairly simple to integrate into an existing 3.5 game, because almost all 3.5 skills are represented as some part of my new skill list - so there's a more-or-less direct conversion method. This is what I would call "easy to integrate."</p><p></p><p>However, there are some concepts that seem like they would be harder. I thought about trying to tackle the "bloodied" or "1/2 HP" idea, but while I could come up with several neat ideas for how this affects gameplay, I couldn't really generate enough to balance out all the different classes and monsters and everything like that. Something that depends on lots of new content generation is what I would call "hard to integrate."</p><p></p><p>Perhaps a better way to describe what I'm looking for is: what are ideas that 4E has that basically amount to "paring down" existing 3.5 rules, as opposed to "bringing in new" rules?</p><p></p><p>Some other ideas I've had are "making grappling simpler" and maybe even trying to tackle "reduce dependency of 'per day' mechanic for casters." The former seems exactly like what I'm trying to do while the latter seems somewhat close and maybe possible, but perhaps not.</p><p></p><p>Any other constructive thoughts?</p></blockquote><p></p>
[QUOTE="evilbob, post: 3941117, member: 9789"] Sorry if this thread has already been done (and done to death) but this particular forum is not really easy to glean. After looking over a few of the ideas that seem to be some of the core concepts of 4E, I was wondering if anyone had a list or would care to contribute to a list of "things that are easy enough to HR right now." [I]I am not looking for evaluations of 4E ideas[/I]: please leave your flames at the door. I am only looking for ideas that are coming down the pipe that are either a) easy enough to replicate or b) have been pretty much previewed/spoilt already, AND that could be integrated into a current 3.5 game. For example: I read about how the skill list will be combined and simplified to about half as many skills. I took this idea along with one or two of the new skill names and easily went through and took the existing skill list of 45 (including Knowledges) down to 22 in very little time. I also think it will be fairly simple to integrate into an existing 3.5 game, because almost all 3.5 skills are represented as some part of my new skill list - so there's a more-or-less direct conversion method. This is what I would call "easy to integrate." However, there are some concepts that seem like they would be harder. I thought about trying to tackle the "bloodied" or "1/2 HP" idea, but while I could come up with several neat ideas for how this affects gameplay, I couldn't really generate enough to balance out all the different classes and monsters and everything like that. Something that depends on lots of new content generation is what I would call "hard to integrate." Perhaps a better way to describe what I'm looking for is: what are ideas that 4E has that basically amount to "paring down" existing 3.5 rules, as opposed to "bringing in new" rules? Some other ideas I've had are "making grappling simpler" and maybe even trying to tackle "reduce dependency of 'per day' mechanic for casters." The former seems exactly like what I'm trying to do while the latter seems somewhat close and maybe possible, but perhaps not. Any other constructive thoughts? [/QUOTE]
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