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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
suggestions for 4e ideas easy enough to HR now?
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<blockquote data-quote="evilbob" data-source="post: 3949726" data-attributes="member: 9789"><p>So besides the long AC discussion, the only other new idea I've noticed in the last page or so is the "second wind" idea, especially potentially changed to include "regaining a spell slot" or daily use of an ability. That seems like an interesting idea: for a full-round action, you can regain X HP (using the Saga example, you get 1/4th HP when under 1/2 HP) OR 1 spell slot (maybe any other than the highest you can cast?) OR 1 use of a X/day ability.</p><p></p><p>I also like the idea of allowing bards to DO things while they're also giving bonuses; I think it's probably ballanced enough using just that idea, but even if the bard needed to give up part of his bonus in order to be more active, it's worth it in my opinion.</p><p></p><p>As for the AC discussion, I'd have to call that one a "hard to integrate" idea. Sure, it seems straight-forward enough, but I don't see how it would work unless you took away all magical AC boosting properties of armor and all +X AC items. And it would -still- give a massive boost to casters - as well as throwing off the current gold mechanic, since less money would need to be spent on AC boosters.</p></blockquote><p></p>
[QUOTE="evilbob, post: 3949726, member: 9789"] So besides the long AC discussion, the only other new idea I've noticed in the last page or so is the "second wind" idea, especially potentially changed to include "regaining a spell slot" or daily use of an ability. That seems like an interesting idea: for a full-round action, you can regain X HP (using the Saga example, you get 1/4th HP when under 1/2 HP) OR 1 spell slot (maybe any other than the highest you can cast?) OR 1 use of a X/day ability. I also like the idea of allowing bards to DO things while they're also giving bonuses; I think it's probably ballanced enough using just that idea, but even if the bard needed to give up part of his bonus in order to be more active, it's worth it in my opinion. As for the AC discussion, I'd have to call that one a "hard to integrate" idea. Sure, it seems straight-forward enough, but I don't see how it would work unless you took away all magical AC boosting properties of armor and all +X AC items. And it would -still- give a massive boost to casters - as well as throwing off the current gold mechanic, since less money would need to be spent on AC boosters. [/QUOTE]
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