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General Tabletop Discussion
*Pathfinder & Starfinder
Suggestions for a 2 player game (1DM,1Player)
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<blockquote data-quote="Unwise" data-source="post: 5765484" data-attributes="member: 98008"><p>I play 90% of my games with 1 player, it can really work very well. This is especially true if you are both into at least some level of roleplaying. Giving a character, or duo, the limelight all the time really helps the characters develop into multi dimensional characters.</p><p> </p><p>I think that this is a good opportunity to play a sandbox style game. I suggest the Chaos Scar adventures, as they require very little preperation and are all quick. You can do one entire adventure a night pretty easily. </p><p> </p><p>It worked well for me, I had my player find out about a lot of places that other adventurers or rumours marked on the map. He would have a long list of things he wanted to do, but would pick one each time we played. Since they are all very quick and easy adventures to DM I would just roll with his choices.</p><p> </p><p>I think that D&D is often a bit too easy. I started off by scaling the adventures down quite a lot, now I pretty much use them as is with only 2 characters. I might take out a monster here or there, but it is amazing to see what a well built duo can do.</p><p> </p><p>Some careful consideration needs to be given to the type of characters used. For a solo character, I suggest a theif/assassin style character. They can achieve things that a fighter or mage never could. Sneaking in to a castle and assassinating the lord, or stealing the crown jewels is an great adventure that can be done by a lone sneaky guy. In comparison, a fighter/mage/cleric would never make it past the front gates.</p><p></p><p>Stealth and a silver tongue allow you to play it smart and avoid a lot of combats, only engaging in combats where you have the upper hand. This allows for the completion of heroic missons without the need for other characters. As a Changeling assassin, I completed multiple un-editted adventures designed for 5 players that level, it is a really fun challenge.</p></blockquote><p></p>
[QUOTE="Unwise, post: 5765484, member: 98008"] I play 90% of my games with 1 player, it can really work very well. This is especially true if you are both into at least some level of roleplaying. Giving a character, or duo, the limelight all the time really helps the characters develop into multi dimensional characters. I think that this is a good opportunity to play a sandbox style game. I suggest the Chaos Scar adventures, as they require very little preperation and are all quick. You can do one entire adventure a night pretty easily. It worked well for me, I had my player find out about a lot of places that other adventurers or rumours marked on the map. He would have a long list of things he wanted to do, but would pick one each time we played. Since they are all very quick and easy adventures to DM I would just roll with his choices. I think that D&D is often a bit too easy. I started off by scaling the adventures down quite a lot, now I pretty much use them as is with only 2 characters. I might take out a monster here or there, but it is amazing to see what a well built duo can do. Some careful consideration needs to be given to the type of characters used. For a solo character, I suggest a theif/assassin style character. They can achieve things that a fighter or mage never could. Sneaking in to a castle and assassinating the lord, or stealing the crown jewels is an great adventure that can be done by a lone sneaky guy. In comparison, a fighter/mage/cleric would never make it past the front gates. Stealth and a silver tongue allow you to play it smart and avoid a lot of combats, only engaging in combats where you have the upper hand. This allows for the completion of heroic missons without the need for other characters. As a Changeling assassin, I completed multiple un-editted adventures designed for 5 players that level, it is a really fun challenge. [/QUOTE]
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