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Suggestions for a 2 player group
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<blockquote data-quote="keynup" data-source="post: 7855843" data-attributes="member: 15287"><p>I'm looking for some ideas on what to do for just 2 players that does NOT involve having NPC's with them to "help"</p><p></p><p>Some of the things I'm already considering:</p><ul> <li data-xf-list-type="ul">Breather; a short period of rest, 5 min. Able to use 1 hit die for healing</li> <li data-xf-list-type="ul">Being able to learn or improve specific skills easily with downtime. Things like swimming, balance, or pickpocket as examples.<ul> <li data-xf-list-type="ul">These would improve at 1/2 bonus increments.</li> <li data-xf-list-type="ul">Be able to self learn / improve or teach each other (within reason)</li> <li data-xf-list-type="ul">Starting with extras = Int mod x2</li> </ul></li> <li data-xf-list-type="ul">Backgrounds count as a skill</li> <li data-xf-list-type="ul">Max HP after 1st level</li> <li data-xf-list-type="ul">At 0 hp burn a healing hit die (no heal) to keep functioning for 1 + ? con mod? rounds</li> </ul><p></p><p>If you make suggestions keep in mind that I will be going with Theater of the Mind for combat.</p></blockquote><p></p>
[QUOTE="keynup, post: 7855843, member: 15287"] I'm looking for some ideas on what to do for just 2 players that does NOT involve having NPC's with them to "help" Some of the things I'm already considering: [LIST] [*]Breather; a short period of rest, 5 min. Able to use 1 hit die for healing [*]Being able to learn or improve specific skills easily with downtime. Things like swimming, balance, or pickpocket as examples. [LIST] [*]These would improve at 1/2 bonus increments. [*]Be able to self learn / improve or teach each other (within reason) [*]Starting with extras = Int mod x2 [/LIST] [*]Backgrounds count as a skill [*]Max HP after 1st level [*]At 0 hp burn a healing hit die (no heal) to keep functioning for 1 + ? con mod? rounds [/LIST] If you make suggestions keep in mind that I will be going with Theater of the Mind for combat. [/QUOTE]
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