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<blockquote data-quote="Tony Vargas" data-source="post: 7856138" data-attributes="member: 996"><p>Run something that's not D&D? At least not 5e, where being outnumbered sucks pretty hard, because the smaller the party, the less plausible it becomes for them to be always double-teaming lone monsters?</p><p>That would be the classic solution. There's the Sidekick types in the essential set, or the NPCs could be built more like a PC, but strictly support, a healer or the like, that doesn't do much except help out between challenges.</p><p></p><p>5e is comparatively free of niche protection so if you start the PCs at 2nd or 3rd, let them MC and use feats, they should be able to cover all the bases.</p><p></p><p>That last I'd consider just letting recover hps.</p><p>Heck, the Healing Surge variant might be worth a look.</p><p></p><p>Only other thing is be sure to use the higher multipliers when figuring difficulty and be extra careful about outnumbering a party of two. Not only is being outnumbered always that much worse in 5e thanks to BA, but with only two PCs the margin for error is slim. </p><p></p><p>A lone enemy vs the party is the easiest combat to run TotM, If there's some way you could make it thematic for the campaign, to always be going up against individual monsters?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7856138, member: 996"] Run something that's not D&D? At least not 5e, where being outnumbered sucks pretty hard, because the smaller the party, the less plausible it becomes for them to be always double-teaming lone monsters? That would be the classic solution. There's the Sidekick types in the essential set, or the NPCs could be built more like a PC, but strictly support, a healer or the like, that doesn't do much except help out between challenges. 5e is comparatively free of niche protection so if you start the PCs at 2nd or 3rd, let them MC and use feats, they should be able to cover all the bases. That last I'd consider just letting recover hps. Heck, the Healing Surge variant might be worth a look. Only other thing is be sure to use the higher multipliers when figuring difficulty and be extra careful about outnumbering a party of two. Not only is being outnumbered always that much worse in 5e thanks to BA, but with only two PCs the margin for error is slim. A lone enemy vs the party is the easiest combat to run TotM, If there's some way you could make it thematic for the campaign, to always be going up against individual monsters? [/QUOTE]
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