Turanil
First Post
Okay, I've got a concept idea for magic in my next campaign. I need suggestions to implement it, preferably with a minimum of houserules. Here is my idea:
There are three types of magic.
1) Gray magic is mostly for simple effects. Relatively easy to use, without dangerous side effects. However, it is not powerful in combat, not destructive.
2) Black Sorcery is powerful and destructive. A gray mage stands no chance in combat against a black mage. However, black magic tends to corrupt the soul of those who use it, or at least has malevolent side effects on the environment.
3) Magic of Light is the most powerful of all. It is intensely cleansing and destructive on forces of evil; in fact much more powerful than black magic. However it requires to be pure of heart and soul or casting such spells will kill you first (burn with holy fire).
There are three types of magic.
1) Gray magic is mostly for simple effects. Relatively easy to use, without dangerous side effects. However, it is not powerful in combat, not destructive.
2) Black Sorcery is powerful and destructive. A gray mage stands no chance in combat against a black mage. However, black magic tends to corrupt the soul of those who use it, or at least has malevolent side effects on the environment.
3) Magic of Light is the most powerful of all. It is intensely cleansing and destructive on forces of evil; in fact much more powerful than black magic. However it requires to be pure of heart and soul or casting such spells will kill you first (burn with holy fire).