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<blockquote data-quote="Merlion" data-source="post: 2533360" data-attributes="member: 10397"><p>Again, what I am looking to do is basically AU/AE with some D&D thrown in, not the two operating indepedently in the same game. </p><p></p><p></p><p> </p><p></p><p></p><p>It is a problem for me, for two reasons. One, because the feats are basic spellcasting feats that any caster should be able to use. Next, because some casters (Magisters and Runethanes) will qualify, while others will not.</p><p></p><p>Much the same with the combat feats that require Wisdom. Most melee types are not going to put enough into their Wisdom to actually support high enough saving throws to make the feat worth taking. </p><p></p><p></p><p></p><p> </p><p></p><p></p><p>I already have this thread posted on Monte's boards <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p> </p><p></p><p></p><p>Kind of. But some people are just attached to the Rogue.</p><p></p><p></p><p></p><p>Now how about some thoughts on the other classes I mentioned, or spell conversion or the pos/neg energy thing?</p><p></p><p></p><p>I particularly wonder about Magic Missile. If it should be a simple or exotic spell (mechanically not thematically). I'm also considering changing all the Exotic spells that seem to be exotic just for flavour (energy bolt, forcebeam, eldritch armor) rather than for balance (those that are actually more powerful than complex spells) into complex spells.</p></blockquote><p></p>
[QUOTE="Merlion, post: 2533360, member: 10397"] Again, what I am looking to do is basically AU/AE with some D&D thrown in, not the two operating indepedently in the same game. It is a problem for me, for two reasons. One, because the feats are basic spellcasting feats that any caster should be able to use. Next, because some casters (Magisters and Runethanes) will qualify, while others will not. Much the same with the combat feats that require Wisdom. Most melee types are not going to put enough into their Wisdom to actually support high enough saving throws to make the feat worth taking. I already have this thread posted on Monte's boards :) Kind of. But some people are just attached to the Rogue. Now how about some thoughts on the other classes I mentioned, or spell conversion or the pos/neg energy thing? I particularly wonder about Magic Missile. If it should be a simple or exotic spell (mechanically not thematically). I'm also considering changing all the Exotic spells that seem to be exotic just for flavour (energy bolt, forcebeam, eldritch armor) rather than for balance (those that are actually more powerful than complex spells) into complex spells. [/QUOTE]
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