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General Tabletop Discussion
*Pathfinder & Starfinder
Suggestions for a good fighter/sorcerer?
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<blockquote data-quote="MerakSpielman" data-source="post: 363766" data-attributes="member: 7464"><p>My intent is to have this character specialize in "buffing" spells and enhancements like True Strike (coupled with Power Attack). I intend to make use of Maximize and other metamagic feats. </p><p> The primary focus of this character will be melee, not ranged attacks. His philosophy is that a combination of magic and physical attacks is more effective than physical attacks alone.</p><p></p><p>My concerns for this character are as follows:</p><p></p><p>AC: If he's going to mingle in melee, he'll need a good AC. If he's going to cast arcane magic, he needs no armor check penalties.</p><p></p><p>HP: He'll need at least 3 to 5 sorcerer levels to get enough spells for this to work - 7 if he want's to metamagic much. But then he won't have lots of HP. I'm thinking of maxing out CON (putting highest score there and increasing it every 4th level) and leaving STR low (for the true strike/power attack combo to compinsate for).</p><p></p><p>CHA: he's not specializing in sorcery, so he's not going to get high level spells. He also isn't targeting the enemy much if at all, so has no need of high DCs. How much CHA does he need?</p><p></p><p>Time: In a fight, he would want idealy to have several "buffs" going. By the time he's done, the fight might be near over. Should he only buff up if he knows a fight is about to break out?</p><p></p><p>I'm thinking instead of Ftr/Soc he might go for Brb/Soc for the extra HP and rage. </p><p></p><p>Thoughts? Suggestions?</p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 363766, member: 7464"] My intent is to have this character specialize in "buffing" spells and enhancements like True Strike (coupled with Power Attack). I intend to make use of Maximize and other metamagic feats. The primary focus of this character will be melee, not ranged attacks. His philosophy is that a combination of magic and physical attacks is more effective than physical attacks alone. My concerns for this character are as follows: AC: If he's going to mingle in melee, he'll need a good AC. If he's going to cast arcane magic, he needs no armor check penalties. HP: He'll need at least 3 to 5 sorcerer levels to get enough spells for this to work - 7 if he want's to metamagic much. But then he won't have lots of HP. I'm thinking of maxing out CON (putting highest score there and increasing it every 4th level) and leaving STR low (for the true strike/power attack combo to compinsate for). CHA: he's not specializing in sorcery, so he's not going to get high level spells. He also isn't targeting the enemy much if at all, so has no need of high DCs. How much CHA does he need? Time: In a fight, he would want idealy to have several "buffs" going. By the time he's done, the fight might be near over. Should he only buff up if he knows a fight is about to break out? I'm thinking instead of Ftr/Soc he might go for Brb/Soc for the extra HP and rage. Thoughts? Suggestions? [/QUOTE]
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Suggestions for a good fighter/sorcerer?
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