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Suggestions for a good fighter/sorcerer?
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<blockquote data-quote="KarinsDad" data-source="post: 366252" data-attributes="member: 2011"><p>If you are using point buy to create the character, you may wish to create a Dwarven Fighter/Sorcerer.</p><p></p><p>That way, you can put a 14 into CHA and not worry that it drops to 12. Later on, you can bump it up to 13 and even 14 if necessary, but the main point is that you will get enough of a CHA to do first and second level spells which is all you probably need initially.</p><p></p><p>On top of that, the CON bonus from the Dwarf, the save bonuses against spells and poison, the darkvision, etc. all make up for some areas you may be lacking. Hit points should not be a serious problem when you can cast Endurance. The +1 hit point per level every level from Dwarf should offset the -3 hits points per Sorcerer level. A 7th Sorc/13th Dwarven Fighter will average 1 hit point less total than a 20th Human Fighter.</p><p></p><p>As for BAB, I wouldn't worry about it. Not when you can eventually cast Bull's Strength for several hours and the straight Fighter cannot. Yes, he might eventually get a girdle that does that, but by then, you will probably have a bunch of wands to help you out.</p><p></p><p>The real issue here is AC. A straight Fighter in Light Armor might have a magical chain shirt and a magical Shield for a combined AC from them alone of anywhere from 17 to 26, let alone DEX and other sources.</p><p></p><p>The easiest way to overcome this is to take the Craft Wands feat and the Mirror Image spell, along with Craft Wands and Shield spell. In each case, one wand will last you a LONG time (since you will normally cast those spells normally and only use the wands when you are low on spells).</p><p></p><p>Once you do that, most normal combats will see your character not getting wiped AC-wise. Remember, you can use a Wand without an AoO. The problem is that you cannot do this until you are a 5th level Sorcerer. So, plan your levels such that you acquire the Craft Wand feat on the same level that you make 5th Sorcerer. 9th level is a good level for that.</p><p></p><p>Zeroeth level spell suggestion: Read Magic, Detect Magic, whatever strikes your fancy. You really do not need things like the Light/Mage Hand combo.</p><p></p><p>First level spell suggestion: Mage Armor, Expeditious Retreat, Shield, Endure Elements, Feather Fall (assuming you can acquire a magic weapon, otherwise replace Feather Fall with Magic Weapon).</p><p></p><p>Second level spell suggestion: Mirror Image, Bull Strength, Endurance (effectively, you turn yourself into a Fighter).</p><p></p><p>Third level spell suggestion: Fly, Haste.</p><p></p><p>Do not take True Strike unless you really want a big bruiser couple times a day attack with Power Attack. The problem is that it really does not give you a bang for the buck to get a few nearly auto-hits per day, even at the extra damage.</p><p></p><p>Do not take the Maximize Spell feat or the Empower Spell feat (too many levels). Take the Silent Spell feat early (nothing worse than having the Silence spell ruining your combative ability). Take the Extend Spell feat (you only get a few hours with your long duration buff spells). Use your normal level feats for spell feats and your Fighter feats for combative feats.</p><p></p><p>Watch out for Dispel Magic. It is the quickest way to get in serious trouble quickly. Take the Tumble skill a few times, just so that you can get out of trouble if your magic gets wiped. I played a combative buffed Illusionist once and it happened to me.</p><p></p><p>Good luck! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>PS. I disagree with people who say a straight Fighter/Sorcerer is weak. It's all how you play the character.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 366252, member: 2011"] If you are using point buy to create the character, you may wish to create a Dwarven Fighter/Sorcerer. That way, you can put a 14 into CHA and not worry that it drops to 12. Later on, you can bump it up to 13 and even 14 if necessary, but the main point is that you will get enough of a CHA to do first and second level spells which is all you probably need initially. On top of that, the CON bonus from the Dwarf, the save bonuses against spells and poison, the darkvision, etc. all make up for some areas you may be lacking. Hit points should not be a serious problem when you can cast Endurance. The +1 hit point per level every level from Dwarf should offset the -3 hits points per Sorcerer level. A 7th Sorc/13th Dwarven Fighter will average 1 hit point less total than a 20th Human Fighter. As for BAB, I wouldn't worry about it. Not when you can eventually cast Bull's Strength for several hours and the straight Fighter cannot. Yes, he might eventually get a girdle that does that, but by then, you will probably have a bunch of wands to help you out. The real issue here is AC. A straight Fighter in Light Armor might have a magical chain shirt and a magical Shield for a combined AC from them alone of anywhere from 17 to 26, let alone DEX and other sources. The easiest way to overcome this is to take the Craft Wands feat and the Mirror Image spell, along with Craft Wands and Shield spell. In each case, one wand will last you a LONG time (since you will normally cast those spells normally and only use the wands when you are low on spells). Once you do that, most normal combats will see your character not getting wiped AC-wise. Remember, you can use a Wand without an AoO. The problem is that you cannot do this until you are a 5th level Sorcerer. So, plan your levels such that you acquire the Craft Wand feat on the same level that you make 5th Sorcerer. 9th level is a good level for that. Zeroeth level spell suggestion: Read Magic, Detect Magic, whatever strikes your fancy. You really do not need things like the Light/Mage Hand combo. First level spell suggestion: Mage Armor, Expeditious Retreat, Shield, Endure Elements, Feather Fall (assuming you can acquire a magic weapon, otherwise replace Feather Fall with Magic Weapon). Second level spell suggestion: Mirror Image, Bull Strength, Endurance (effectively, you turn yourself into a Fighter). Third level spell suggestion: Fly, Haste. Do not take True Strike unless you really want a big bruiser couple times a day attack with Power Attack. The problem is that it really does not give you a bang for the buck to get a few nearly auto-hits per day, even at the extra damage. Do not take the Maximize Spell feat or the Empower Spell feat (too many levels). Take the Silent Spell feat early (nothing worse than having the Silence spell ruining your combative ability). Take the Extend Spell feat (you only get a few hours with your long duration buff spells). Use your normal level feats for spell feats and your Fighter feats for combative feats. Watch out for Dispel Magic. It is the quickest way to get in serious trouble quickly. Take the Tumble skill a few times, just so that you can get out of trouble if your magic gets wiped. I played a combative buffed Illusionist once and it happened to me. Good luck! :) PS. I disagree with people who say a straight Fighter/Sorcerer is weak. It's all how you play the character. [/QUOTE]
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