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Character Builds & Optimization
Suggestions for a high level build archer
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<blockquote data-quote="felwred" data-source="post: 6957225" data-attributes="member: 6805714"><p>I am working on an archer that will need to keep up with paladins and wizards at levels 16-18.</p><p>I am working within AL rules so standard point buy and only the PHB + 1 other source (Volos, Sword Coast, etc.) (plus DMG).</p><p></p><p>I was thinking the following build: (18 levels)</p><p>Variant Human (taking sharpshooter as the first feat) - starting with 16 Dex - I want to stay human for thematic reasons (and since the character is already active so changing the race would be difficult at this point).</p><p></p><p>Fighter 1: Archery style +2 to hit with ranged attacks</p><p>Fighter 2: Action Surge</p><p>Fighter 3: Battlemaster - taking menacing attack and precise shot to maximize getting advantage and hitting more often D8's on Maneuvers</p><p>Fighter 4: Stat bump Dex to 18</p><p>Fighter 5: 2 attacks/round</p><p>Fighter 6: Stat bump Dex to 20</p><p>Fighter 7-8: Feat: Crossbow Expertise</p><p>Fighter 9-11: 3 attacks/round, Maneuvers go to D10's</p><p>Cleric (war) 1: extra attack as a bonus action equal to wisdom bonus</p><p>Ranger 1-2: Fighting style already has archery so +1 to AC, Hunter's mark (D6 extra damage)</p><p>Ranger (hunter) 3 : Horde Breaker - extra attack against adjacent foe to original target</p><p>Rogue 1: Sneak attack, extra D6 to 1 attack</p><p>Rogue 2: Hide as a bonus action</p><p>Rogue 3 (assassin): Advantage when going first, crits on all surprise attacks</p><p></p><p>Equipment:</p><p>Oathbow (advantage and +3d6 to 1 opponent per day) (attuned)</p><p>+2 Longbow (for use against anyone but what the Oathbow is used against for a big opponent) (he already has this item)</p><p></p><p>Questions:</p><p>1. Did I miss anything particularly useful in this build? Something to provide advantage for the entire round would be big, for example (kobold race?)? Other ways to increase damage? Ways to get around magical protections?</p><p>2. I'm not sure the oathbow is worth taking up an attunement slot. On average, he'll get 4 attacks per round - the +2 means more hits and more average damage except against a single opponent. The character will need equipment to be on par with other characters of that level. Bracers of archery have the same problem - attunement for just a +2 damage bonus.</p><p>3. Any feats I should consider? With this build, I intentionally didn't take the Fighter 12 or Ranger 4 levels because he already has dex 20 and sharpshooter & crossbow expertise.</p><p></p><p>Thank you for your feedback!</p><p></p><p>Fred</p></blockquote><p></p>
[QUOTE="felwred, post: 6957225, member: 6805714"] I am working on an archer that will need to keep up with paladins and wizards at levels 16-18. I am working within AL rules so standard point buy and only the PHB + 1 other source (Volos, Sword Coast, etc.) (plus DMG). I was thinking the following build: (18 levels) Variant Human (taking sharpshooter as the first feat) - starting with 16 Dex - I want to stay human for thematic reasons (and since the character is already active so changing the race would be difficult at this point). Fighter 1: Archery style +2 to hit with ranged attacks Fighter 2: Action Surge Fighter 3: Battlemaster - taking menacing attack and precise shot to maximize getting advantage and hitting more often D8's on Maneuvers Fighter 4: Stat bump Dex to 18 Fighter 5: 2 attacks/round Fighter 6: Stat bump Dex to 20 Fighter 7-8: Feat: Crossbow Expertise Fighter 9-11: 3 attacks/round, Maneuvers go to D10's Cleric (war) 1: extra attack as a bonus action equal to wisdom bonus Ranger 1-2: Fighting style already has archery so +1 to AC, Hunter's mark (D6 extra damage) Ranger (hunter) 3 : Horde Breaker - extra attack against adjacent foe to original target Rogue 1: Sneak attack, extra D6 to 1 attack Rogue 2: Hide as a bonus action Rogue 3 (assassin): Advantage when going first, crits on all surprise attacks Equipment: Oathbow (advantage and +3d6 to 1 opponent per day) (attuned) +2 Longbow (for use against anyone but what the Oathbow is used against for a big opponent) (he already has this item) Questions: 1. Did I miss anything particularly useful in this build? Something to provide advantage for the entire round would be big, for example (kobold race?)? Other ways to increase damage? Ways to get around magical protections? 2. I'm not sure the oathbow is worth taking up an attunement slot. On average, he'll get 4 attacks per round - the +2 means more hits and more average damage except against a single opponent. The character will need equipment to be on par with other characters of that level. Bracers of archery have the same problem - attunement for just a +2 damage bonus. 3. Any feats I should consider? With this build, I intentionally didn't take the Fighter 12 or Ranger 4 levels because he already has dex 20 and sharpshooter & crossbow expertise. Thank you for your feedback! Fred [/QUOTE]
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