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<blockquote data-quote="KarinsDad" data-source="post: 6663957" data-attributes="member: 2011"><p>My nephew was interested in DMing, so I gladly handed over the reins.</p><p></p><p>I am bringing in a CN Half Elf Life Cleric 1, Necromancer Wizard 5. This guy struggles between life and death thoughts a lot and has problems with his dual heritage, elven and human. A lot of things are polar for this guy, so he tends to fall in the middle ground a lot. He has taken the Leadership feat (or whatever it is called) to give allies (and eventually undead allies) temp hit points after short rests.</p><p></p><p>His goal is to help out the party via healing and such, but he is conflicted and often wants to just blast away foes with necrotic damage (like Chill Touch or Inflict Wounds or Vampiric Touch). Our group rarely heals in combat, so I was going to have this guy actually do that once in a while.</p><p></p><p>The PC that he is replacing (my nephew's) is the Human Battlemaster Fighter with Heavy Armor Master, Sentinel, and Great Weapon Master feats. That PC did a lot of damage and was front line. Also, our Paladin PC is leaving (the player is moving out of town), so we will be losing another front line PC and going from a party of 7 to a party of 6 PCs.</p><p></p><p></p><p>One idea is for him to have a Tensor's Floating Disk with two skeletons and the Halfling Bard riding on it in complete darkness. All of the other PCs (now that the human fighter is gone) have darkvision and all but one are stealthy. The idea is to stealth from place to place and if it is complete darkness, an earlier init PC can pull out and drop a Continual Flame coin if a fight breaks out. If a fight does not break out, we can light up a room for exploration, and then turn off the lights to move to the next area.</p><p></p><p>His skeletons (usually 2, but probably rarely more than 4) will be used mostly to do Help actions, pour Healing potions into unconscious PCs (each skeleton will have a pouch with multiple healing potions, or fire short bows). They will also sometimes be used as free healing for him via Vampiric Touch.</p><p></p><p></p><p>Does anyone have any spell or other suggestions, especially to shore up the front line if necessary? Any other ideas on how he can help out a group that will soon be: Halfling Lore Bard, Half Elf Trickster Rogue, Half Elf Cleric/Wizard, Gnome Ranger/ Evocation Wizard, Dwarf Tempest Cleric, Wood Elf Moon Druid. Everyone has an AC of 17 or 18 (more so if using shields usually), so the Druid, his conjured animals, and melee Cleric can hold a front line and any PC can fill the gap if necessary. We will be losing two PCs that could spike melee damage quite a bit, so any suggestions on how this PC can help by nova-ing would be helpful.</p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6663957, member: 2011"] My nephew was interested in DMing, so I gladly handed over the reins. I am bringing in a CN Half Elf Life Cleric 1, Necromancer Wizard 5. This guy struggles between life and death thoughts a lot and has problems with his dual heritage, elven and human. A lot of things are polar for this guy, so he tends to fall in the middle ground a lot. He has taken the Leadership feat (or whatever it is called) to give allies (and eventually undead allies) temp hit points after short rests. His goal is to help out the party via healing and such, but he is conflicted and often wants to just blast away foes with necrotic damage (like Chill Touch or Inflict Wounds or Vampiric Touch). Our group rarely heals in combat, so I was going to have this guy actually do that once in a while. The PC that he is replacing (my nephew's) is the Human Battlemaster Fighter with Heavy Armor Master, Sentinel, and Great Weapon Master feats. That PC did a lot of damage and was front line. Also, our Paladin PC is leaving (the player is moving out of town), so we will be losing another front line PC and going from a party of 7 to a party of 6 PCs. One idea is for him to have a Tensor's Floating Disk with two skeletons and the Halfling Bard riding on it in complete darkness. All of the other PCs (now that the human fighter is gone) have darkvision and all but one are stealthy. The idea is to stealth from place to place and if it is complete darkness, an earlier init PC can pull out and drop a Continual Flame coin if a fight breaks out. If a fight does not break out, we can light up a room for exploration, and then turn off the lights to move to the next area. His skeletons (usually 2, but probably rarely more than 4) will be used mostly to do Help actions, pour Healing potions into unconscious PCs (each skeleton will have a pouch with multiple healing potions, or fire short bows). They will also sometimes be used as free healing for him via Vampiric Touch. Does anyone have any spell or other suggestions, especially to shore up the front line if necessary? Any other ideas on how he can help out a group that will soon be: Halfling Lore Bard, Half Elf Trickster Rogue, Half Elf Cleric/Wizard, Gnome Ranger/ Evocation Wizard, Dwarf Tempest Cleric, Wood Elf Moon Druid. Everyone has an AC of 17 or 18 (more so if using shields usually), so the Druid, his conjured animals, and melee Cleric can hold a front line and any PC can fill the gap if necessary. We will be losing two PCs that could spike melee damage quite a bit, so any suggestions on how this PC can help by nova-ing would be helpful. Thanks. [/QUOTE]
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