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<blockquote data-quote="Celtavian" data-source="post: 6664536" data-attributes="member: 5834"><p>I haven't played with necromancers too much. Not sure what you could do to optimize. Keeping your undead out of melee and using them as archer support seems a better tactic. You don't concentration limitations, so you can stack some decent defensive spells.</p><p></p><p>I don't see why a DM might not allow skeletons to have heavy armor proficiency, if you create the skeletons from humanoids that could use heavy armor. I'm assuming the creature has armor scraps because it is assumed the skeleton has been left to decay. Do you think there is a viable reason that skeletons created from freshly killed hobgoblins would be forced to wear armor scraps?</p><p></p><p>Make sure you wear heavy armor. If you're a life cleric, then you get heavy armor proficiency. Strap on that platemail if you can.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6664536, member: 5834"] I haven't played with necromancers too much. Not sure what you could do to optimize. Keeping your undead out of melee and using them as archer support seems a better tactic. You don't concentration limitations, so you can stack some decent defensive spells. I don't see why a DM might not allow skeletons to have heavy armor proficiency, if you create the skeletons from humanoids that could use heavy armor. I'm assuming the creature has armor scraps because it is assumed the skeleton has been left to decay. Do you think there is a viable reason that skeletons created from freshly killed hobgoblins would be forced to wear armor scraps? Make sure you wear heavy armor. If you're a life cleric, then you get heavy armor proficiency. Strap on that platemail if you can. [/QUOTE]
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