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Suggestions for a party with a 10-year-old Ghandi
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<blockquote data-quote="Pielorinho" data-source="post: 1374744" data-attributes="member: 259"><p>I would be very careful with this character concept.</p><p> </p><p>One of the biggest conceits of gaming is that all these characters just happen to get along. If the game worked plausibly, very often the PCs would split up at the first opportunity, based on their wildly different philosophies. In real life, there's a reason why Mahatma Gandhi and Douglas MacArthur didn't adventure together <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. </p><p> </p><p>In gaming, everyone more-or-less agrees to overlook their differences and fudge on the fact that they shouldn't be working together. But the flip side of that is that nobody should do anything to really uset the boat. If the party might contain a paladin, you probably ought not play Hannibel Lecter.</p><p> </p><p>This character sounds to me like it might disrupt that balance.</p><p> </p><p>With an experienced group, I'd allow the character with the proviso that people don't need to fudge the getting-along aspect: if people want to dump the golden child, well, the player of the GC knew that might happen, and that's the price of a risky character. But with a new group, I wouldn't rely on the other players having the confidence to dump the disruptive PC. They might tolerate it because they kinda think they HAVE to tolerate it, that the game requires them to.</p><p> </p><p>That said, it's an interesting concept. If you allow it, I'd strongly recommend that you remove the supernatural guilt-trip powers: that's just an unfun mechanism that allows one player to control the actions of another player. And I'd also be very careful about how much of a god avatar he is: avatars tend to be the spotlight of a game, and that could end up really putting off the newbie players.</p><p> </p><p>In fact, if I were you, I'd tell the player that the character concept was fine, but that he could expect you to tweak it without his knowledge if he really wanted to play it. And the tweak I'd use is that the character <em>isn't</em> the avatar of the God: he only <em>thinks</em> he is. That way, he can lead through example, but he won't dominate the game and decrease everyone else's fun.</p><p> </p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1374744, member: 259"] I would be very careful with this character concept. One of the biggest conceits of gaming is that all these characters just happen to get along. If the game worked plausibly, very often the PCs would split up at the first opportunity, based on their wildly different philosophies. In real life, there's a reason why Mahatma Gandhi and Douglas MacArthur didn't adventure together :). In gaming, everyone more-or-less agrees to overlook their differences and fudge on the fact that they shouldn't be working together. But the flip side of that is that nobody should do anything to really uset the boat. If the party might contain a paladin, you probably ought not play Hannibel Lecter. This character sounds to me like it might disrupt that balance. With an experienced group, I'd allow the character with the proviso that people don't need to fudge the getting-along aspect: if people want to dump the golden child, well, the player of the GC knew that might happen, and that's the price of a risky character. But with a new group, I wouldn't rely on the other players having the confidence to dump the disruptive PC. They might tolerate it because they kinda think they HAVE to tolerate it, that the game requires them to. That said, it's an interesting concept. If you allow it, I'd strongly recommend that you remove the supernatural guilt-trip powers: that's just an unfun mechanism that allows one player to control the actions of another player. And I'd also be very careful about how much of a god avatar he is: avatars tend to be the spotlight of a game, and that could end up really putting off the newbie players. In fact, if I were you, I'd tell the player that the character concept was fine, but that he could expect you to tweak it without his knowledge if he really wanted to play it. And the tweak I'd use is that the character [i]isn't[/i] the avatar of the God: he only [i]thinks[/i] he is. That way, he can lead through example, but he won't dominate the game and decrease everyone else's fun. Daniel [/QUOTE]
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