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Suggestions for a party with a 10-year-old Ghandi
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<blockquote data-quote="rvaughn_ffg" data-source="post: 1374817" data-attributes="member: 10707"><p><strong>A "let's get along" option</strong></p><p></p><p></p><p></p><p>Seems to me that the Boy would be in the minority, the one that the other party members would not want to adventure with. So all you need to do is give the party a reason for wanting to have him around, despite the potential drawbacks, and give him a reason for NEEDING to be around them, which would limit his ability to preach to them, be "annoying", bring up the philosophical stuff more than others, etc.</p><p></p><p>The first thing that comes to mind is that the Boy's church could want him to experience violence and evil so he can judge for himself on what is right and wrong. As such, they sponsor the adventuring party (give them healing when necessary, maybe minor magic items, or just plain give them work and jobs and adventure leads), on the condition that they bring along the boy and let him experience the world along with them.</p><p></p><p>The boy, meanwhile, knows that the PCs could drop him at any time they wished, which would disappoint his church elders; they might even refuse to sponsor another party, so this would be his "one shot." So he'd keep any desires to control the party or limit their activities to a minimum.</p><p></p><p>This allows for both groups to want to remain near each other, plausibly. The party could still ditch the boy (not kill him or anything extreme like that, just go their separate ways), but it would be at a cost of losing their sponsor and some nice bennies; the boy could alienate the party with his preaching, but it would be at the cost of losing potential friends, allies, and protectors, and the chance to adventure out in the world.</p><p></p><p>Good luck, sounds fun.</p></blockquote><p></p>
[QUOTE="rvaughn_ffg, post: 1374817, member: 10707"] [b]A "let's get along" option[/b] Seems to me that the Boy would be in the minority, the one that the other party members would not want to adventure with. So all you need to do is give the party a reason for wanting to have him around, despite the potential drawbacks, and give him a reason for NEEDING to be around them, which would limit his ability to preach to them, be "annoying", bring up the philosophical stuff more than others, etc. The first thing that comes to mind is that the Boy's church could want him to experience violence and evil so he can judge for himself on what is right and wrong. As such, they sponsor the adventuring party (give them healing when necessary, maybe minor magic items, or just plain give them work and jobs and adventure leads), on the condition that they bring along the boy and let him experience the world along with them. The boy, meanwhile, knows that the PCs could drop him at any time they wished, which would disappoint his church elders; they might even refuse to sponsor another party, so this would be his "one shot." So he'd keep any desires to control the party or limit their activities to a minimum. This allows for both groups to want to remain near each other, plausibly. The party could still ditch the boy (not kill him or anything extreme like that, just go their separate ways), but it would be at a cost of losing their sponsor and some nice bennies; the boy could alienate the party with his preaching, but it would be at the cost of losing potential friends, allies, and protectors, and the chance to adventure out in the world. Good luck, sounds fun. [/QUOTE]
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