Suggestions for a templated roper

Voadam

Legend
I'm planning a cavern challenge for my 16th level group with an advanced roper. Any suggestions on a fun template to apply to bump up the CR a little? This is in a tunnel beneath the gate city of Rigus on the Outlands that connects to the lawful (evil) plane of Acheron.

I don't have Advanced Bestiary but I do have the Book of Templates and Template Trove Books as well as a bunch of other monster books.

I house ruled the Outlands to negate alignment powers so fiendish smite good for example does not work here so I'm trying to avoid things dependant on alignment powers.
 

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My first thought was pseudonatural (Comp Arcane, Manual of the Planes, Tome & Blood, Epic Handbook). My Second was Half-illithid (FF). Third would be Gravetouched Ghoul (Libris) and my Fourth would be Woodling (MM3 or FF). Make it alien, part alien, undead, or plant-like. Have fun.
 

Corrupted Half-Earth Elemental

AC goes to 29, Hitpoints to 145, gains Acid Resistance 10 and Fast Healing 5.

Strength jumps to 27, giving it an additional +4 bonus to hit and grapple checks, plus bumps up the DC of escaping tendril attacks. Gains two secondary claw attacks at 1d6+4 damage each. Save DC of its weakness attack jumps to 23.

Tactically, it gains the ability to cut of PC escape with a Wall of Stone, and cut off PC charges with Spike Stones.

CR is 17 (by the book). An advanced version (say to 13 HD) would gain Stoneskin.
 
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My advice would be to avoid the psuedonatural template. It doesn't really give you anything except the horrid appearance (a mere -1 to hit), and flavorwise corrupted works just as well for a monstrousity.

The Roper is already immune to electricity, so the electricity resistance is pointless.
The Roper already has SR 30, so the otherwise nice SR boost that psuedonatural gives you is pointless.
And the Roper's main thing is touch attacks, so the true strike is pointless.
The DR/magic is pointless against 17th level characters.

In short, its a wasted template with CR inflation that doesn't reflect increased ability, doesn't compensate for its weaknesses, and doesn't increase the tactical challenge and interest of the fight for the PC's.
 

Advanced Roper CR17
Male Fiendish Roper (Major Demon Bloodline)
LE Huge Aberration (Extraplanar)
Init 6 (+2 Dex, +4 Improved Initiative); Senses darkvision 60 ft. and low-light vision; Listen +24, Spot +24
Languages Undercommon, Terran, Giant, Aquan
-----------------------------------------------------
AC 26, touch 10, flat-footed 24
hp 215 (16HD); DR 10/magic
Immune to Electricity Resist Cold 10 and fire 10
SR 30
Fort +20 Ref +14 Will +10
Weakness Fire
-----------------------------------------------------
Speed 10 ft. (2 squares)
Melee 6 strands +17 ranged touch (drag and weakness) and bite +26 (3d6+18)
Space 15 ft.; Reach 15 ft.
Base Atk +16; Grp +36
Special Atk drag, strands, weakness and smite evil
-----------------------------------------------------
Abilities Str 35, Dex 14, Con 26, Int 15, Wis 17, Cha 15
SQ darkvision 60 ft. and low-light vision, immunity to electricity, resistance cold 10 and fire 10, damage reduction 10/magic, spell resistance 30, vulnerability to fire and camouflage
Feats Alertness, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Weapon Focus (Strands)
Skills Climb +31 (+19 ranks, +12 str), Hide +13 (+19 ranks, +2 dex, -8 size), Listen +24 (+19 ranks, +3 wis, +2 alertness), Spot +24 (+19 ranks, +3 wis, +2 alertness).
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Drag (Ex): If a roper hits with a strand attack, the strand latches onto the opponent’s body. This deals no damage but drags the stuck opponent 10 feet closer each subsequent round (provoking no attack of opportunity) unless that creature breaks free, which requires a DC 34 Escape Artist check or a DC 30 Strength check. The check DCs are Strength-based, and the Escape Artist DC includes a +4 racial bonus. A roper can draw in a creature within 10 feet of itself and bite with a +4 attack bonus in the same round. A strand has 10 hit points and can be attacked by making a successful sunder attempt. However, attacking a roper’s strand does not provoke an attack of opportunity. If the strand is currently attached to a target, the roper takes a –4 penalty on its opposed attack roll to resist the sunder attempt. Severing a strand deals no damage to a roper.

Strands (Ex): Most encounters with a roper begin when it fires strong, sticky strands. The creature can have up to six strands at once, and they can strike up to 50 feet away (no range increment). If a strand is severed, the roper can extrude a new one on its next turn as a free action.

Weakness (Ex): A roper’s strands can sap an opponent’s strength. Anyone grabbed by a strand must succeed on a DC 26 Fortitude save or take 2d8 points of Strength damage. The save DC is Constitution-based.

Smite Good (Su): Once per day, Roper can make a normal melee attack to deal 16 extra damage against a good foe.

Camouflage (Ex): Ropers have a +8 racial bonus on Hide checks in stony or icy areas.

-DM Jeff
 

Fishbone said:
...Shadow template...

Thats a pretty decent suggestion (faster move, almost garaunteed surprise round, nice cold resistance, and a few decent minor abilities like mirror image), but without at least two size increases (and ropers only go to huge by the book) you really aren't threatening a high level party.

If you went that way, I'd suggest 19HD + size increase + Shadow Template + Elite Ability Array. (CR 19ish)
 

Heh, I was thinking about the shade/shadow template from Tome of Magic while I was out walking at lunch today, I do want it to get a surprise round despite the druids +23 spot and listen scores.
 

Remathilis said:
My first thought was pseudonatural (Comp Arcane, Manual of the Planes, Tome & Blood, Epic Handbook). My Second was Half-illithid (FF). Third would be Gravetouched Ghoul (Libris) and my Fourth would be Woodling (MM3 or FF). Make it alien, part alien, undead, or plant-like. Have fun.

Thanks but I don't have MMIII, FF, Libris, Comp Arc, MotP, or EH. :)
I have MMI, II, & IV and Fiendish Codexes I & II for WotC monster books, and lots of d20 other ones.

I do have tome and blood but a template to make a tentacled roper seems a little redundant as far as themes go.
 

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