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Suggestions for a TWF dragonborn barbarian?
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<blockquote data-quote="doctorhook" data-source="post: 6599750" data-attributes="member: 58401"><p>Two weapon fighting in 5E: I recall people saying it's underwhelming, but my search-fu is weak today, so I can't find any of those previous discussion. Can anybody remind me what the alleged problems were?</p><p></p><p>One of my players has made a first level barbarian who wields a pair of battleaxes. I said to him, "It's your character, so I want it to be <em>your</em> concept and I want to help it be <em>awesome</em>." I realize that as-written, his barbarian can't use two non-light weapons without the Dual Wielder (name?) feat, that barbarians suffer due to no fighting style, and that two weapon fighting would be very suboptimal for the barbarian's sweet 9th level critical hit feature. I also note that vanilla dual wielding looks pretty weaksauce: two attack rolls but no +mod damage on the second attack means slowing down the game with tiny attacks.</p><p></p><p>I want to make this [-]work[/-] super eff'ing cool for my player, and I'm willing to hack the game if a good solution is presented. I've granted some custom content for each of my other players, so I'm okay if the solution involves a relatively small net boost. Any suggestions?</p><p></p><p>Some of the things I've been considering:</p><ul> <li data-xf-list-type="ul">Give him a "two battleaxes" attack, which involves a single attack roll and deals 1d12+mod damage. (This is just a greataxe attack reskinned as two weapons.) </li> <li data-xf-list-type="ul">Give him the two weapon fighting style (from fighter and ranger) as a bonus. </li> <li data-xf-list-type="ul">Give him the Dual Wielder feat as a bonus. </li> </ul><p>Alone, none of these options seems great, but I'm also suspicious of granting all of them. Thoughts?</p><p></p><p>Thanks for your input.</p></blockquote><p></p>
[QUOTE="doctorhook, post: 6599750, member: 58401"] Two weapon fighting in 5E: I recall people saying it's underwhelming, but my search-fu is weak today, so I can't find any of those previous discussion. Can anybody remind me what the alleged problems were? One of my players has made a first level barbarian who wields a pair of battleaxes. I said to him, "It's your character, so I want it to be [I]your[/I] concept and I want to help it be [I]awesome[/I]." I realize that as-written, his barbarian can't use two non-light weapons without the Dual Wielder (name?) feat, that barbarians suffer due to no fighting style, and that two weapon fighting would be very suboptimal for the barbarian's sweet 9th level critical hit feature. I also note that vanilla dual wielding looks pretty weaksauce: two attack rolls but no +mod damage on the second attack means slowing down the game with tiny attacks. I want to make this [-]work[/-] super eff'ing cool for my player, and I'm willing to hack the game if a good solution is presented. I've granted some custom content for each of my other players, so I'm okay if the solution involves a relatively small net boost. Any suggestions? Some of the things I've been considering: [LIST] [*]Give him a "two battleaxes" attack, which involves a single attack roll and deals 1d12+mod damage. (This is just a greataxe attack reskinned as two weapons.) [*]Give him the two weapon fighting style (from fighter and ranger) as a bonus. [*]Give him the Dual Wielder feat as a bonus. [/LIST] Alone, none of these options seems great, but I'm also suspicious of granting all of them. Thoughts? Thanks for your input. [/QUOTE]
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