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<blockquote data-quote="clearstream" data-source="post: 9511420" data-attributes="member: 71699"><p>I note in your OP you use the wording "I am writing an RPG" which leads me to wonder if</p><p>your game is complete and playtested, so that your have a store of questions and examples captured from actual play?</p><p></p><p>One observation is that it's all too easy to opt into writing parts that ought to be settled last, far too early. But you might lay out your theory of how your game ought to be played, as a guide for your design work. In doing so, you might assemble a reference set of games, fiction, actual plays, and so on, which you can later list out as part of your "how to play".</p><p></p><p>As a side note, seeing as it sounds like your game isn't a commercial work, I wondered if it might stand as a work of art and thus anticipate effort from its audience to interpret it? Or if it is more akin to a work of craft... most likely then for a narrow and fairly educated audience who may understand your intended mode of play based upon use of a shared vernacular: and thus for whom it is the differences that you believe they will care about that most need explaining so that they can appreciate them and implement them as you intend.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9511420, member: 71699"] I note in your OP you use the wording "I am writing an RPG" which leads me to wonder if your game is complete and playtested, so that your have a store of questions and examples captured from actual play? One observation is that it's all too easy to opt into writing parts that ought to be settled last, far too early. But you might lay out your theory of how your game ought to be played, as a guide for your design work. In doing so, you might assemble a reference set of games, fiction, actual plays, and so on, which you can later list out as part of your "how to play". As a side note, seeing as it sounds like your game isn't a commercial work, I wondered if it might stand as a work of art and thus anticipate effort from its audience to interpret it? Or if it is more akin to a work of craft... most likely then for a narrow and fairly educated audience who may understand your intended mode of play based upon use of a shared vernacular: and thus for whom it is the differences that you believe they will care about that most need explaining so that they can appreciate them and implement them as you intend. [/QUOTE]
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