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<blockquote data-quote="SteveC" data-source="post: 9512551" data-attributes="member: 9053"><p>This is a really good question, and it relates to the fact that I've been working on this game for a long time. It's older than FitD games, PbtA and even Fate. Back in ancient times, you would see a lot of die rolls made simply because it was just seen as "realistic" to make them. If you were sneaking into a fortress in AD&D there would be so many die rolls that you were just rolling to see when you would fail. I remember making ... and calling for ... die rolls that I sort of dreaded because it was just expected.</p><p></p><p>I compare that to the Position Roll in Blades in the Dark. You roll a single check to see how far into the process you got based on your approach. </p><p></p><p>In 2024, is it necessary to keep that language? I would say no, except when we've had discussions of how to run a session here (I was going to say "run a scene" but that terminology can be controversial) you still have people who want lots and lots of checks that pretty much amount to the same thing. That description right there has been one of the things that's been controversial when talking with GMs rather than players. The players don't seem to mind.</p><p></p><p>My attitude (and this is really what I'd call the modern RPG approach) is to have fewer die rolls but have them be more impactful. Players also have resources they can use to improve their results, but they have a limited number of them so I don't want to reward someone for making a check with ... another check.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9512551, member: 9053"] This is a really good question, and it relates to the fact that I've been working on this game for a long time. It's older than FitD games, PbtA and even Fate. Back in ancient times, you would see a lot of die rolls made simply because it was just seen as "realistic" to make them. If you were sneaking into a fortress in AD&D there would be so many die rolls that you were just rolling to see when you would fail. I remember making ... and calling for ... die rolls that I sort of dreaded because it was just expected. I compare that to the Position Roll in Blades in the Dark. You roll a single check to see how far into the process you got based on your approach. In 2024, is it necessary to keep that language? I would say no, except when we've had discussions of how to run a session here (I was going to say "run a scene" but that terminology can be controversial) you still have people who want lots and lots of checks that pretty much amount to the same thing. That description right there has been one of the things that's been controversial when talking with GMs rather than players. The players don't seem to mind. My attitude (and this is really what I'd call the modern RPG approach) is to have fewer die rolls but have them be more impactful. Players also have resources they can use to improve their results, but they have a limited number of them so I don't want to reward someone for making a check with ... another check. [/QUOTE]
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