Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Suggestions for a "what are RPGs"/"how to play RPGs" resources
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 9513045" data-attributes="member: 71699"><p>I'm not questioning "consequences resolution", which I agree is "the modern RPG approach" (a great example being the relocation of the relevant rules in the 2014 DMG to the 2024 PHB), but more homing in on the way your text in 2. points to "consequences" while in 3. it points to "stakes"... the latter being something "we care about". The implication I'm curious about is that the "consequences" might <strong>not </strong>be something we care about: is that your meaning?</p><p></p><p>If you do not mean that there can be consequences justifying a roll that we <strong>do not</strong> care about, then aren't 2. and 3. just saying the same thing? Concretely then, I am asking if you intend any substantive difference in meaning between 2. and 3.?</p><p></p><p></p><p>Yes, to my reading 2. and 3. are or ought to be counted repetitions of the same thing: the roll is meaningful because we're wagering on it something we care about. I think "stakes" is just the right word for that, due to its historical association with games (I write with Poker stakes in mind.) The reason I find that interesting - that these should be consequences that we care about and agree to wager - is that I have a notion that <strong>stakes </strong>elevate our play.</p><p></p><p>To try to show what I mean, consider what happens <em>for me the player seated at the table </em>when I describe that my character swings their sword at a dragon and roll 20... a critical hit! Thus far, nothing I'm doing at the table is especially heroic. Rolling a die is trivial - it is no more difficult for me to roll a 20 than a 1 - just as it is no more difficult for me to describe my character swinging a sword at a dragon than it would be for me to describe them making a cup of tea.</p><p></p><p>The way in which stakes elevate all that, is that supposing we're playing in some sort of OSR mode, the consequences of missing could well be that the hours of play I've invested in levelling my character are wiped clean. Reset to zero. And (let's say) that's something I care about. The point here isn't that one should specifically care about character death, but rather that wagering something that I - the real person at the table - does care about elevates the roll. I <em>care</em> whether it's a 1 or a 20. Supposing that I also have the choice not to make the wager at all - to flee, in my example - then there is both a fictional and a real sense in which it is bold to take on the dragon.</p><p></p><p>One could observe that would be true whether or not I rolled dice to do so, yet to elevate the real act the result must be uncertain. Otherwise there is no tension - I'm betting on a guaranteed outcome which isn't really a bet at all. I believe "stakes" to be just the right word in connection with play, due to the sense of wagering something material where the outcome is uncertain.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9513045, member: 71699"] I'm not questioning "consequences resolution", which I agree is "the modern RPG approach" (a great example being the relocation of the relevant rules in the 2014 DMG to the 2024 PHB), but more homing in on the way your text in 2. points to "consequences" while in 3. it points to "stakes"... the latter being something "we care about". The implication I'm curious about is that the "consequences" might [B]not [/B]be something we care about: is that your meaning? If you do not mean that there can be consequences justifying a roll that we [B]do not[/B] care about, then aren't 2. and 3. just saying the same thing? Concretely then, I am asking if you intend any substantive difference in meaning between 2. and 3.? Yes, to my reading 2. and 3. are or ought to be counted repetitions of the same thing: the roll is meaningful because we're wagering on it something we care about. I think "stakes" is just the right word for that, due to its historical association with games (I write with Poker stakes in mind.) The reason I find that interesting - that these should be consequences that we care about and agree to wager - is that I have a notion that [B]stakes [/B]elevate our play. To try to show what I mean, consider what happens [I]for me the player seated at the table [/I]when I describe that my character swings their sword at a dragon and roll 20... a critical hit! Thus far, nothing I'm doing at the table is especially heroic. Rolling a die is trivial - it is no more difficult for me to roll a 20 than a 1 - just as it is no more difficult for me to describe my character swinging a sword at a dragon than it would be for me to describe them making a cup of tea. The way in which stakes elevate all that, is that supposing we're playing in some sort of OSR mode, the consequences of missing could well be that the hours of play I've invested in levelling my character are wiped clean. Reset to zero. And (let's say) that's something I care about. The point here isn't that one should specifically care about character death, but rather that wagering something that I - the real person at the table - does care about elevates the roll. I [I]care[/I] whether it's a 1 or a 20. Supposing that I also have the choice not to make the wager at all - to flee, in my example - then there is both a fictional and a real sense in which it is bold to take on the dragon. One could observe that would be true whether or not I rolled dice to do so, yet to elevate the real act the result must be uncertain. Otherwise there is no tension - I'm betting on a guaranteed outcome which isn't really a bet at all. I believe "stakes" to be just the right word in connection with play, due to the sense of wagering something material where the outcome is uncertain. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Suggestions for a "what are RPGs"/"how to play RPGs" resources
Top