Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Suggestions for a "what are RPGs"/"how to play RPGs" resources
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 9514078" data-attributes="member: 71699"><p>I like your thought here. The way I was defining stakes is that they are</p><p></p><p style="margin-left: 20px">consequences we care about that we agree to involve in success and failure (per my <a href="https://www.enworld.org/threads/suggestions-for-a-what-are-rpgs-how-to-play-rpgs-resources.707940/post-9512428" target="_blank">#38</a>)</p><p></p><p>leaning into the voluntary nature of play. I didn't mean to limit that by who proposed them, but I can see that I moved away from use of the term in other games, which I took as justified by the context (i.e. TTRPG rather than Poker.)</p><p></p><p>Accepted - in relation to your example at top - that games can have outcomes that are not playful. Joining play is itself not always voluntary (is it then "play"). Seeing as I'm only addressing voluntary play with playful outcomes, I will set this aside. We can return to it if it proves to matter to the sort of play under discussion.</p><p></p><p></p><p>AW's use of "stakes" has influenced my adoption of the word. Referring to Trollbabe, which is where Baker picked up the term from</p><p></p><p style="margin-left: 20px">The Stakes of an adventure are the GM’s big decision during preparation. <strong>The key to good Stakes is that they must be interesting to players, not just to characters.</strong> The GM’s job is not to enforce “hooks" into an adventure, but to engage players’ interest in the issues it represents.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Such things involve passions – overwhelming drives, ambitions, and interpersonal conflicts, which have escalated to the level of community threats. People get all bent out of shape over many things, but they boil down into various permutations of property, family, and romance – which in practice become community issues of theft, fraud, feud, andmurder. Stakes that include conflicts about these things among several NPCs are quickly understood and quickly judged by players.</p> <p style="margin-left: 20px"></p><p>(Emphasis mine.) Baker wrote that</p><p></p><p style="margin-left: 20px">Write a question or two about the fate of the threat, if you’re interested enough in it to wonder how it will turn out.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">These are based very closely on stakes in Ron Edwards’ game Trollbabe</p><p></p><p>You can see that "stakes" in these uses is not a wager put forward by players, although it must be interesting to them.</p><p></p><p></p><p>So I've defined "stakes" as consequences players care about that they agree to, which I mean to chime with the use in Trollbabe and AW. In the context of discussion with [USER=9053]@SteveC[/USER] I focused on the part stakes could play in calling for a roll, but generally</p><p></p><p style="margin-left: 20px">Stakes may be picked by GM</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">They might not be fully defined up front</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">They might be consequences for someone or something other than a player character</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">They might something unwelcome to everyone at the table</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">They might not be something we are rolling for.</p> <p style="margin-left: 20px"></p><p>I'm proposing that "stakes" are always accepted by players: perhaps because they are of interest to them, and perhaps too due to their agreement to put the rules in force for themselves at the outset and their continuation of that agreement moment by moment. I seem to diverge from Trollbabe and AW, in that I suggest that there are instances in play when players pick stakes as well as opt into them.</p><p></p><p>The general direction of my argument is to propose that stakes are a ludic concept of particular meaning and importance to TTRPG. They playfully elevate the relationship of the people at the table with what is going on in their fiction.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9514078, member: 71699"] I like your thought here. The way I was defining stakes is that they are [INDENT]consequences we care about that we agree to involve in success and failure (per my [URL='https://www.enworld.org/threads/suggestions-for-a-what-are-rpgs-how-to-play-rpgs-resources.707940/post-9512428']#38[/URL])[/INDENT] leaning into the voluntary nature of play. I didn't mean to limit that by who proposed them, but I can see that I moved away from use of the term in other games, which I took as justified by the context (i.e. TTRPG rather than Poker.) Accepted - in relation to your example at top - that games can have outcomes that are not playful. Joining play is itself not always voluntary (is it then "play"). Seeing as I'm only addressing voluntary play with playful outcomes, I will set this aside. We can return to it if it proves to matter to the sort of play under discussion. AW's use of "stakes" has influenced my adoption of the word. Referring to Trollbabe, which is where Baker picked up the term from [INDENT]The Stakes of an adventure are the GM’s big decision during preparation. [B]The key to good Stakes is that they must be interesting to players, not just to characters.[/B] The GM’s job is not to enforce “hooks" into an adventure, but to engage players’ interest in the issues it represents.[/INDENT] [INDENT][/INDENT] [INDENT]Such things involve passions – overwhelming drives, ambitions, and interpersonal conflicts, which have escalated to the level of community threats. People get all bent out of shape over many things, but they boil down into various permutations of property, family, and romance – which in practice become community issues of theft, fraud, feud, andmurder. Stakes that include conflicts about these things among several NPCs are quickly understood and quickly judged by players.[/INDENT] [INDENT][/INDENT] (Emphasis mine.) Baker wrote that [INDENT]Write a question or two about the fate of the threat, if you’re interested enough in it to wonder how it will turn out.[/INDENT] [INDENT][/INDENT] [INDENT]These are based very closely on stakes in Ron Edwards’ game Trollbabe[/INDENT] You can see that "stakes" in these uses is not a wager put forward by players, although it must be interesting to them. So I've defined "stakes" as consequences players care about that they agree to, which I mean to chime with the use in Trollbabe and AW. In the context of discussion with [USER=9053]@SteveC[/USER] I focused on the part stakes could play in calling for a roll, but generally [INDENT]Stakes may be picked by GM[/INDENT] [INDENT][/INDENT] [INDENT]They might not be fully defined up front[/INDENT] [INDENT][/INDENT] [INDENT]They might be consequences for someone or something other than a player character[/INDENT] [INDENT][/INDENT] [INDENT]They might something unwelcome to everyone at the table[/INDENT] [INDENT][/INDENT] [INDENT]They might not be something we are rolling for.[/INDENT] [INDENT][/INDENT] I'm proposing that "stakes" are always accepted by players: perhaps because they are of interest to them, and perhaps too due to their agreement to put the rules in force for themselves at the outset and their continuation of that agreement moment by moment. I seem to diverge from Trollbabe and AW, in that I suggest that there are instances in play when players pick stakes as well as opt into them. The general direction of my argument is to propose that stakes are a ludic concept of particular meaning and importance to TTRPG. They playfully elevate the relationship of the people at the table with what is going on in their fiction. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Suggestions for a "what are RPGs"/"how to play RPGs" resources
Top