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<blockquote data-quote="AbdulAlhazred" data-source="post: 9516863" data-attributes="member: 82106"><p>Exactly so! Sally is driving like mad, she's got to get the blood to the shelter before Bob dies of shock. As she tools down the road she sees a weird cloud moving in from the East, noting that the wind is blowing TOWARDS the east. A couple of strange bugs land on her windscreen, they look nasty. As she rounds the corner she comes right up against one of Joe's stupid mule carts, and the mule is going crazy! It lurches right into the road, and she ends up in the ditch. </p><p></p><p>As she gets out of the car, she notices that she hit the mule, it is lying dead in the road, the cart overturned, and those damned bugs are dropping out of the sky right on it!</p><p></p><p>There's no causal relationship between the bugs and the car, particularly. The bugs didn't even specifically cause a crash, they're just set dressing for that. But now they're here, and Sally will have to deal with it, somehow. Where did they come from? Who knows, its Apocalypse World! Why are they here now? Because it puts pressure on Sally and further develops the weird apocalyptic vision of the game. No other reason. </p><p></p><p>Note, there wasn't a random encounter table, there isn't some kind of map with a bug lair on it, nothing like that. It would be fine if the GM had already threat mapped the bugs, or maybe even if some other event in play someplace had provided a cause for a bug swarm, but it isn't NEEDED. </p><p></p><p>I think this is a rather fundamental part of the character of Narrativist play. Now, in a TB2 game it will manifest differently, but there's still that element of things being driven by what pushes the game along a path that fits with that specific games overall agenda.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9516863, member: 82106"] Exactly so! Sally is driving like mad, she's got to get the blood to the shelter before Bob dies of shock. As she tools down the road she sees a weird cloud moving in from the East, noting that the wind is blowing TOWARDS the east. A couple of strange bugs land on her windscreen, they look nasty. As she rounds the corner she comes right up against one of Joe's stupid mule carts, and the mule is going crazy! It lurches right into the road, and she ends up in the ditch. As she gets out of the car, she notices that she hit the mule, it is lying dead in the road, the cart overturned, and those damned bugs are dropping out of the sky right on it! There's no causal relationship between the bugs and the car, particularly. The bugs didn't even specifically cause a crash, they're just set dressing for that. But now they're here, and Sally will have to deal with it, somehow. Where did they come from? Who knows, its Apocalypse World! Why are they here now? Because it puts pressure on Sally and further develops the weird apocalyptic vision of the game. No other reason. Note, there wasn't a random encounter table, there isn't some kind of map with a bug lair on it, nothing like that. It would be fine if the GM had already threat mapped the bugs, or maybe even if some other event in play someplace had provided a cause for a bug swarm, but it isn't NEEDED. I think this is a rather fundamental part of the character of Narrativist play. Now, in a TB2 game it will manifest differently, but there's still that element of things being driven by what pushes the game along a path that fits with that specific games overall agenda. [/QUOTE]
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