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<blockquote data-quote="thefutilist" data-source="post: 9518341" data-attributes="member: 7044566"><p>Your analysis of the two types is spot on but for type B it's more accurate to say that the player who has authority over the trigger is the one who calls for the roll (or not).</p><p></p><p>Sorcerer uses type B resolution and the trigger is (1) 'someone does something that conflicts with someone else's priorities' AND (2) it's feasible for the action to effect change.</p><p></p><p>Clyde has had enough of the violence and the guilt caused and wants to walk away. Remington tells him that they're so near to being rich and he can indulge in his guilt when they have the gold.</p><p></p><p>Is what Remington says a conflict? whoever controls Clyde gets final say. If it is a conflict then the dice must be used.</p><p></p><p>Or</p><p></p><p>Clyde shoots Remington. Does Remington want to get shot? if not then it's a conflict. Who chooses whether Remington wants to get shot? whoever has authority over Remington.</p><p></p><p>I point this out because it has some interesting consequences. PbtA uses Type A resolution but because it's triggers always align with conflicts of interest you can (if you so desire), play Apocalypse World as a Type B game.</p></blockquote><p></p>
[QUOTE="thefutilist, post: 9518341, member: 7044566"] Your analysis of the two types is spot on but for type B it's more accurate to say that the player who has authority over the trigger is the one who calls for the roll (or not). Sorcerer uses type B resolution and the trigger is (1) 'someone does something that conflicts with someone else's priorities' AND (2) it's feasible for the action to effect change. Clyde has had enough of the violence and the guilt caused and wants to walk away. Remington tells him that they're so near to being rich and he can indulge in his guilt when they have the gold. Is what Remington says a conflict? whoever controls Clyde gets final say. If it is a conflict then the dice must be used. Or Clyde shoots Remington. Does Remington want to get shot? if not then it's a conflict. Who chooses whether Remington wants to get shot? whoever has authority over Remington. I point this out because it has some interesting consequences. PbtA uses Type A resolution but because it's triggers always align with conflicts of interest you can (if you so desire), play Apocalypse World as a Type B game. [/QUOTE]
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