Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Suggestions for a "what are RPGs"/"how to play RPGs" resources
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="thefutilist" data-source="post: 9519551" data-attributes="member: 7044566"><p>I think a lot of what clearstream is saying may be applicable if you focus only on failure and ask if it's generative or reductive.</p><p></p><p>Example generative: Thief is trying to open the vault to get to the gold inside. They roll a failure and so they open the vault but villain is waiting for them instead.</p><p></p><p>In an intent+task game this would only make sense if the intent was to get the gold, not if the intent was to open the door.</p><p></p><p>In a reductive game, failure means you don't do it and is in some way causally linked to character action(s).</p><p></p><p>So in BW stuff like circles is generative but the core resolution doesn't seem to be? I'd always assumed it was reductive because it seems strange to me to have the following happen:</p><p></p><p>Player: Ok my intent is to get the gold and I'm using lockpicking to open the vault.</p><p></p><p>GM: On a failure the villain is going to be waiting for you instead.</p><p></p><p>The strangeness coming from the fact that there doesn't seem to be a reason for the GM to state what happens on a failure.</p><p></p><p>Or it could be that no one plays BW that way except when it applies to circles and wises. Which like my assumption about still getting intent on failure, would mean I'm wrong about a lot of Burning Wheel play.</p><p></p><p>Opening a safe to reveal the villain might also seem stupid so I'll show a similar example.</p><p></p><p>Thief has beliefs that he's the best thief. There is a villain mastermind thief who is the antagonist. Rather than waiting for him in the vault on failure, he's stolen the gold already and left a mocking note.</p><p></p><p>Anyway I think that retains a lot of @clearstreams analysis without having to worry too much about the specific triggers for a roll.</p></blockquote><p></p>
[QUOTE="thefutilist, post: 9519551, member: 7044566"] I think a lot of what clearstream is saying may be applicable if you focus only on failure and ask if it's generative or reductive. Example generative: Thief is trying to open the vault to get to the gold inside. They roll a failure and so they open the vault but villain is waiting for them instead. In an intent+task game this would only make sense if the intent was to get the gold, not if the intent was to open the door. In a reductive game, failure means you don't do it and is in some way causally linked to character action(s). So in BW stuff like circles is generative but the core resolution doesn't seem to be? I'd always assumed it was reductive because it seems strange to me to have the following happen: Player: Ok my intent is to get the gold and I'm using lockpicking to open the vault. GM: On a failure the villain is going to be waiting for you instead. The strangeness coming from the fact that there doesn't seem to be a reason for the GM to state what happens on a failure. Or it could be that no one plays BW that way except when it applies to circles and wises. Which like my assumption about still getting intent on failure, would mean I'm wrong about a lot of Burning Wheel play. Opening a safe to reveal the villain might also seem stupid so I'll show a similar example. Thief has beliefs that he's the best thief. There is a villain mastermind thief who is the antagonist. Rather than waiting for him in the vault on failure, he's stolen the gold already and left a mocking note. Anyway I think that retains a lot of @clearstreams analysis without having to worry too much about the specific triggers for a roll. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Suggestions for a "what are RPGs"/"how to play RPGs" resources
Top