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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Suggestions for building 4e adventures
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<blockquote data-quote="vladbat" data-source="post: 4182059" data-attributes="member: 64279"><p>THis doesn't need to be overpowered or overly difficult to me. The first ones in the encounter could be minions. If the party is blowing their encounter powers on them they aren't playing smart at all.</p><p>Also remember the entire thing could be planned at the "xp budget" of an encounter.</p><p>I think this enoucnter is much more managable than 7 monsters in the room, especially when you consider how important mobility is in 4e. 3 mobs that I could drop fast and get out of the way are much easier to deal with by themselves than if they are backed up by 2 ranged guys and 2 big tank types. I'd take them broken up any day.</p><p>Plus if the party is playing really smart maybe they send in the rogue who spots the guard. The party then rounds the corner and drops this guy if the rogue doesn't think he can BS the guy hard enough. This keeps him from alerting the two in the room. Talk about managing a battlefield.</p></blockquote><p></p>
[QUOTE="vladbat, post: 4182059, member: 64279"] THis doesn't need to be overpowered or overly difficult to me. The first ones in the encounter could be minions. If the party is blowing their encounter powers on them they aren't playing smart at all. Also remember the entire thing could be planned at the "xp budget" of an encounter. I think this enoucnter is much more managable than 7 monsters in the room, especially when you consider how important mobility is in 4e. 3 mobs that I could drop fast and get out of the way are much easier to deal with by themselves than if they are backed up by 2 ranged guys and 2 big tank types. I'd take them broken up any day. Plus if the party is playing really smart maybe they send in the rogue who spots the guard. The party then rounds the corner and drops this guy if the rogue doesn't think he can BS the guy hard enough. This keeps him from alerting the two in the room. Talk about managing a battlefield. [/QUOTE]
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