Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Suggestions for designing a 4e setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 3986127" data-attributes="member: 20323"><p><strong>Witching Grounds</strong></p><p></p><p>Ok, I went back to the drawing board, and here's what I came up with...</p><p></p><p><u><strong>Witching Ground</strong></u></p><p></p><p><strong>Core Ethos:</strong> Benighted heroes raise the phoenix banner against oppression, but in these haunted lands the real fight is for personal redemption, liberation, and awakening.</p><p></p><p><strong>Heroes:</strong> Lysander, eldest son of Thane Bayethdeir, is a devout Knight of the Chalice, emulating Saint Elaesin through his charitable works, and renowned for rescuing clergy during the Great Fires. What folks don’t know is that Lysander, in a fit of jealousy, abandoned his best friend to die in a well and he walks the “holy path” to atone for his grave sin.</p><p></p><p>Nettle is an acerbic ranger hardened to the guerilla warfare the peasant revolutionaries wage against the remnants of the empire. One of the cauldron-born who escaped servitude to the Hag Queens, he carries the spirit of a ghostly crusader who died fighting Nettle’s ancestors; Nettle struggles to find peace with this animating spirit while exacting his revenge on the Hag Queens.</p><p></p><p>Sulys is a doe-eyed faun, an ingratiating guide to the Avel Wold with a voice like a babbling brook. However, there is something forced about his good will; in fact, Sulys is one of the glimmerfolk – conmen illusionist bards – and was cursed by the wood hag for his prodigious lies. Sometimes lost travelers never return from the Avel Wold, left to the wood hag who Sulys appeases to avoid his gruesome fate.</p><p></p><p>Urathne, an eladrin heir to the Everautumn Throne, has the blood of witches in her veins, and is one of the greatest intellectual minds of her day, conducting alchemical experiments that push the frontiers of magic and science. Her dark secret, if revealed, could destroy her reputation and end her life – Urathne is slowly being possessed by a warlock in the Mirror World.</p><p></p><p><strong>Threats, Conflicts & Villains:</strong> The Church negates the peasants’ belief in an afterlife, defacing village idols and graves, even as it provides aid to farmers and guards religious pilgrims. Meanwhile, within the Church a debate rages about the nature of grave sins, and the threat of a sectarian fracturing is imminent.</p><p></p><p>The throne of Lost Darsidar has been vacant for over a quarter century, but recent competing claims to the throne are rapidly polarizing would-be heirs along racial lines. Euphides, the masked oracle of Darsidar, refuses to acknowledge any of the claimants.</p><p></p><p>Ravaging mercenaries like the Farseer and Skullhelm Banners, once imperial soldiers, occupy villages when not fighting in nobles’ feuds, depleting larders, press-ganging youth, and hanging imperial loyalists.</p><p></p><p>Scions of the Witch Queens plot for a return to the halcyon days of High Witchcraft, allying with shadow fey – hags, satyrs, redcaps, goblins, trolls – who seek to subvert society in their image.</p><p></p><p>Witch-finders of the Empire hunt down those with the gift for magic, to twist them to the Emperor’s will. Holy Inquisitors flush out cultists and warlocks, using ruthless tactics to achieve their ends. </p><p></p><p>Courtiers with secret ties to thieves’ guilds and occult secret societies, manipulate events to seize power. </p><p></p><p>All the while, the rakshasa simmer in the Mirror World, waiting for the chance to restore their Silent Empire.</p><p></p><p><strong>Nature of Magic:</strong> Mysterious and fluid, magic is a force of change in the world of Ythra – like a stone cast into a lake, the more powerful the spell the further ripples will be felt. Yet magic also obeys rules of familiarity and sympathy, and wizards and witches alike make use of foci and components. Magic is also bound to times of power (phases of the moon, seasonal celebrations, meteor showers) and places of power (sacred groves, faerie cairns, dragon thrones).</p><p></p><p><strong>What’s New:</strong> Heroes carry dark secrets – personal quests which can destroy them or remake them like the phoenix born from its ashes. Secret societies and cabals lead the resistance against the empire, each with a different vision for utopia and a different motive for heralding the phoenix’s return.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 3986127, member: 20323"] [b]Witching Grounds[/b] Ok, I went back to the drawing board, and here's what I came up with... [U][B]Witching Ground[/B][/U] [b]Core Ethos:[/b] Benighted heroes raise the phoenix banner against oppression, but in these haunted lands the real fight is for personal redemption, liberation, and awakening. [b]Heroes:[/b] Lysander, eldest son of Thane Bayethdeir, is a devout Knight of the Chalice, emulating Saint Elaesin through his charitable works, and renowned for rescuing clergy during the Great Fires. What folks don’t know is that Lysander, in a fit of jealousy, abandoned his best friend to die in a well and he walks the “holy path” to atone for his grave sin. Nettle is an acerbic ranger hardened to the guerilla warfare the peasant revolutionaries wage against the remnants of the empire. One of the cauldron-born who escaped servitude to the Hag Queens, he carries the spirit of a ghostly crusader who died fighting Nettle’s ancestors; Nettle struggles to find peace with this animating spirit while exacting his revenge on the Hag Queens. Sulys is a doe-eyed faun, an ingratiating guide to the Avel Wold with a voice like a babbling brook. However, there is something forced about his good will; in fact, Sulys is one of the glimmerfolk – conmen illusionist bards – and was cursed by the wood hag for his prodigious lies. Sometimes lost travelers never return from the Avel Wold, left to the wood hag who Sulys appeases to avoid his gruesome fate. Urathne, an eladrin heir to the Everautumn Throne, has the blood of witches in her veins, and is one of the greatest intellectual minds of her day, conducting alchemical experiments that push the frontiers of magic and science. Her dark secret, if revealed, could destroy her reputation and end her life – Urathne is slowly being possessed by a warlock in the Mirror World. [B]Threats, Conflicts & Villains:[/B] The Church negates the peasants’ belief in an afterlife, defacing village idols and graves, even as it provides aid to farmers and guards religious pilgrims. Meanwhile, within the Church a debate rages about the nature of grave sins, and the threat of a sectarian fracturing is imminent. The throne of Lost Darsidar has been vacant for over a quarter century, but recent competing claims to the throne are rapidly polarizing would-be heirs along racial lines. Euphides, the masked oracle of Darsidar, refuses to acknowledge any of the claimants. Ravaging mercenaries like the Farseer and Skullhelm Banners, once imperial soldiers, occupy villages when not fighting in nobles’ feuds, depleting larders, press-ganging youth, and hanging imperial loyalists. Scions of the Witch Queens plot for a return to the halcyon days of High Witchcraft, allying with shadow fey – hags, satyrs, redcaps, goblins, trolls – who seek to subvert society in their image. Witch-finders of the Empire hunt down those with the gift for magic, to twist them to the Emperor’s will. Holy Inquisitors flush out cultists and warlocks, using ruthless tactics to achieve their ends. Courtiers with secret ties to thieves’ guilds and occult secret societies, manipulate events to seize power. All the while, the rakshasa simmer in the Mirror World, waiting for the chance to restore their Silent Empire. [B]Nature of Magic:[/B] Mysterious and fluid, magic is a force of change in the world of Ythra – like a stone cast into a lake, the more powerful the spell the further ripples will be felt. Yet magic also obeys rules of familiarity and sympathy, and wizards and witches alike make use of foci and components. Magic is also bound to times of power (phases of the moon, seasonal celebrations, meteor showers) and places of power (sacred groves, faerie cairns, dragon thrones). [B]What’s New:[/B] Heroes carry dark secrets – personal quests which can destroy them or remake them like the phoenix born from its ashes. Secret societies and cabals lead the resistance against the empire, each with a different vision for utopia and a different motive for heralding the phoenix’s return. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Suggestions for designing a 4e setting
Top