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<blockquote data-quote="Upper_Krust" data-source="post: 3520369" data-attributes="member: 326"><p>Howdy IceFractal! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p> </p><p></p><p>Thats something I have been working to keep to an absolute minimum, the book-keeping.</p><p></p><p>To that end a few of the changes I have instagated include.</p><p></p><p>- <strong>Artifact Rules:</strong> Epic/Immortal players get four artifacts/epic items which grow in power as they do. This removes the need for wealth tables. They can still have other non-epic items, but these are likely to get either get wiped (disjunction) or simply rendered irrelevant (anti-magic).</p><p></p><p>- <strong>New Spell Progression:</strong> Using Automatic Metamagic Capacity* feats. This replaces the ridiculously time consuming (Improved Spellcasting) official rules.</p><p></p><p>* <a href="http://www.immortalshandbook.com/freestuff9.htm" target="_blank">http://www.immortalshandbook.com/freestuff9.htm</a></p><p></p><p>- <strong>Metamartial Maneouvers:</strong> Revolutionizes combat to the point where you could theoretically remove feats altogether. However, coupled with feats it means you can basically remove anything that doesn't give a flat bonus.</p><p></p><p>- <strong>Feat Packages/Divine Abilities:</strong> More powerful abilities cut down on the number of feats. </p><p></p><p>e.g. Instead of having 30 feats to pick you could choose 4 divine abilities and 6 feats.</p><p></p><p>- <strong>Omnicompetence/Maven: (two of those aforementioned divine abilities)</strong> Know all skills and gain maximum ranks in all known skills.</p><p></p><p></p><p></p><p>I'd hope it was the latter, but I suspect its a mix of both.</p><p></p><p></p><p></p><p>I think thats a matter for individual campaigns. Naiveity (of character design) versus potential min/maxing.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3520369, member: 326"] Howdy IceFractal! :) :D Thats something I have been working to keep to an absolute minimum, the book-keeping. To that end a few of the changes I have instagated include. - [B]Artifact Rules:[/B] Epic/Immortal players get four artifacts/epic items which grow in power as they do. This removes the need for wealth tables. They can still have other non-epic items, but these are likely to get either get wiped (disjunction) or simply rendered irrelevant (anti-magic). - [B]New Spell Progression:[/B] Using Automatic Metamagic Capacity* feats. This replaces the ridiculously time consuming (Improved Spellcasting) official rules. * [url]http://www.immortalshandbook.com/freestuff9.htm[/url] - [B]Metamartial Maneouvers:[/B] Revolutionizes combat to the point where you could theoretically remove feats altogether. However, coupled with feats it means you can basically remove anything that doesn't give a flat bonus. - [B]Feat Packages/Divine Abilities:[/B] More powerful abilities cut down on the number of feats. e.g. Instead of having 30 feats to pick you could choose 4 divine abilities and 6 feats. - [B]Omnicompetence/Maven: (two of those aforementioned divine abilities)[/B] Know all skills and gain maximum ranks in all known skills. I'd hope it was the latter, but I suspect its a mix of both. I think thats a matter for individual campaigns. Naiveity (of character design) versus potential min/maxing. [/QUOTE]
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